Manual control focus in Editorwindow

Source: Internet
Author: User

When making an editor in Unity3d, it is sometimes necessary to manually control the focus of controls on the interface, and there are three functions associated with it in the following sample code:

     Public voidTest () {//give the control a nameGui. Setnextcontrolname ("FocusControl01"); Guilayout.textfield (TestName, Guilayout.width ( Max)); //Control Editor FocusGui. Focuscontrol ("FocusControl01"); //gets the name of the focus controlDebug.Log (GUI.    Getnameoffocusedcontrol ()); }

The usage is simple and you can try to refresh the focus manually when you encounter a panel refresh or focus issue.

Manual control focus in Editorwindow

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