Tomorrow is the end of the world

Source: Internet
Author: User
Tomorrow is the end of the world

Introduction:

This is a highly open and realistic game, and tomorrow is the end of the world. What can you do on the only day as an ordinary person?

Although the degree of freedom is emphasized, the background and characters of the story are basically determined. These two points are not in conflict.

The story happened in a school. The main character of the story is a group of young girls who have a lot of unsatisfactory life. various contradictions are approaching the critical point. What you need to do is, instead of changing to a savior to save the world, you can make good use of the only day to do what you want to do and live like a person. Of course, you have the right to spend the day.

The entire game is a string of events (event-driven), but it is not equivalent to an ordinary text adventure game, because the game is not influenced by your will, that is, in the game, there will also be a group of NPCS with the same power as your activity, and they will also act according to their own personalities-they can trigger events! That is to say, the people who want to help you do not always wait for you to complete. They are also the main character, and they have the right to choose their own lives.

System and programming implementation:

Event-driven events are a set of pictures, animations, and text dialogs defined in advance. They can be triggered by the main character (including the main character-Level NPC, it has an impact on the relationships between roles and thus the entire game world (of course, this is not a butterfly effect ^. The game world is composed of roles, role relationship changes will certainly affect the entire game world ). The trigger requirements for various events are different, but generally they are time, location, and character (Relationship Value Between roles ). To facilitate processing and reduce workload, the event should be a mesh structure rather than a tree structure.

Protagonist-Level NPC -- Generally, only the protagonist (that is, the player) has the permission to freely perform activities and trigger events. However, to enhance the sense of realism, some NPCs need to have permissions to compete directly or indirectly with the main character, bringing vitality to the entire game world, so they have this "main character-Level NPC ". In fact, for this game, the implementation of the main character-Level NPC is quite simple. You only need to implement purposeful mobile devices and event-triggered processing.

As you may want:

In fact, this game was originally a novel I had designed for 99 years. At the beginning, I only wanted to write a few common and imperfect peers. They were in totally different situations, however, they were not so happy and not so open. The long-accumulated contradictions were finally induced on this day. They resisted the norm and ended up selling off the masks of their long-term painstaking efforts, instead, I had an unexpected victory and finally tasted the sweetness of my life. I couldn't help but have hope for tomorrow.
The novel should end suddenly here (the moment of hope). Through the name of the novel, we can imagine that the hopeful tomorrow is actually the End of the World (a very black ending ).
Whether tomorrow is the end of the world doesn't matter at all. What matters is today!

I recently read American Beauty and found that its overall conception is somewhat similar to that of beauty. I just wrote this novel based on my current life experience, and it is nothing more than a waste of inspiration. So I have never written a story, but I just had a well-developed idea.

As a game planner, it should not be too black. Although the role is not perfect, it should also be cute. Reflection is necessary, but it is also necessary to ensure that the reflection process is easy. This is just like a game.

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