The most basic animation effect is transform, which can be divided into translate, rotate, scale, skew, and flip. Below is a brief summary.
Translate: as long as it is a change in position (based on the change in the position of the animation object X, Y axis)
Rotate: Self-rotation. In blend, the rotate under the transform label is set to angle, angle> 0, clockwise rotation; angle <0 is
Scale: scale itself. For example: Scale x = 2, the X axis direction of the animation object is doubled,
Skew: skew of X and Y axes
Flip: (this is not a good description) after seeing the specific animation effect, I think the flip is more appropriate (along the X and Y axes)
Centerpoint should be selected when using these transform forms (reference point, I think it is very important ).
Some friends in the garden wrote about transform.ArticleThe specific steps are also too boring. Basically, the first three chapters in this book are basically about these basic animations.
1. Skew and centerpoint
This is an example in this book. I have made some improvements to make this effect similar to that of Fan rotation. The key to improving the animation effect is the selection of centerpoint. In this rotate animation, centerpoint selects the intermediate axis. 2. the animation effect mentioned above is usually for the animation body, and of course there are some animations. The effect is achieved by changing the attributes of the animation body. For example, opacity, visiblity, height, width, and color. 3. The male understanding of the flip animation effect, especially when the X and Y axes are simultaneously flipped, the animation effect is hardly understood, for example, the effect of 3rd balls.