Preface
Winter vacation home to now has more than 10 days, these days go home is not sleep is to eat .... Hey ╮(╯▽╰)╭, woke up this morning, suddenly learned that UE4 free, this is definitely a good news, not long ago I was still struggling with how to apply for Campus account O (╯-╰) O. Can't wait to open the computer download the UE engine of a similar management client, in the most eye-catching column, see an annoying navigation, the following figure:
Epic This is to reverse the rhythm of the day. But no matter what, next, we will learn from the experience that epic has given us from unity to UE4. To explain, below I will do the key content of this article to do translation and some own opinion, for reference only, if need more detailed content, please visit the official documentation manual.
Original Catalogue:https://docs.unrealengine.com/latest/int/gettingstarted/fromunity/index.html?utm_source=uelauncher& Utm_medium=software&utm_campaign=learntab
so let's get started.
The Editor editor
The layout of the two editors is as follows:
Editing Assets Edit Resources
Detail Panel is responsible for editing engineering resources, similar to unity inside the inspector.
Quick Glossary (Glossary: terminology)
A partial term contrast of the two engines:
Category |
Unity |
UE4 |
Gameplay Types |
Component |
Component |
|
Gameobject |
Actor, Pawn |
|
Prefab |
Blueprint Class |
Editor UI |
Hierarchy Panel |
World Outliner |
|
Inspector |
Details Panel |
|
Project Browser |
Content Browser |
|
Scene View |
Viewport |
Meshes |
Mesh |
Static Mesh |
|
Skinned Mesh |
Skeletal Mesh |
Materials |
Shader |
Material, Material Editor |
|
Material |
Material Instance |
Effects |
Particle Effect |
Effect, particle, Cascade |
|
Shuriken |
Cascade |
Game UI |
Ui |
UMG (Unreal Motion Graphics) |
Animation |
Animation |
Skeletal Animation System |
|
Mecanim |
Persona, Animation Blueprint |
2d |
Sprite Editor |
Paper2d |
Programming |
C# |
C++ |
|
Script |
Blueprint |
Physics |
Raycast |
Line Trace, Shape trace |
|
Rigid body |
Collision, Physics |
Runtime platforms |
IOS player, Web player |
Platforms |
Projects and files Engineering and documentation
What are all of these directories and files, details of the project directory and documents.
Just like Unity projects, unreal projects always exist in their directory and own have project file. Can double-click On .uproject files to load your game into the Unreal Editor, or right click for additional Options. Project folders have various sub-folders that contain your ' s content and source as as, game file S and binaries. The most important are the content and source sub-folders. Just like Untiy's project, every project in UNREAL4 has a separate engineering folder. You can open the project by double-clicking the .uproject file, or right-click on more options. UE4 's Engineering folder contains many subfolders and files, the most important of which are the content and source folders. where do I puts my assets? I should put the resources there.
In UE4, each project has a Content folder. Similar to a Unity project ' s Assets folder, which is where your game Assets are. To import assets in your game simply drop files into your project ' s Content directory and they'll be automatically imp Orted and appear in the Content Browser. The assets in the editor would update automatically as you do changes to the files using a external program. The content folder inside the UE4 's engineering folder is similar to the Unity Asset folder, which is used to store game resources. The UE4 project will automatically update the resource information in the Content folder and Contentbrowser panel after the resource is loaded and the resources are processed by dragging and dropping.
What Common file formats are supported? supported files Format
Some of the file formats that UE4 can support
Asset Type |
supported Formats |
3D |
. FBX,. obj |
Texture |
. png,. jpeg,. bmp,. TGA,. DDS,. EXR,. psd,. HDR |
Sound |
. wav |
Fonts |
. TTF,. OTF |
Videos |
. mov,. mp4,. wmv |
how are my Scene stored? The scenario file is stored.
In Unity, gameobjects in a scene and save as a scene asset file. Unreal has A map File that is similar to a Unity Scene. MAP files store data about Your level and the objects in it, as as the lighting data and certain level-specific Settings. In Unity we place the gameobject in the scene and store it in the form of a scene resource. In UE4 's project, the map file is similar to the scene file in unity. The map file stores the objects within the checkpoint, including the illumination information, and the specific attributes of the checkpoint itself. How do I changes my project's settings? How to change the project setting
All project settings can is found from the main menu under edit / project settings. Like Unity's project settings, these are allow to specify information about your project (such as project name and icons), Configure game input bindings, and define how to engine behaves when running project. Can learn more about individual project Settings here. Unity also has what ' s called "Player settings". In unreal, these are "Platform settings", and can is found under the "Platforms" category in your project settings.