Game Batch synthetic props to calculate the number of binding props algorithm

Source: Internet
Author: User
function Checkcompositecommonbind (Sysarg, consumes, ncount) local
	nmaxcount = 0 local
	Bbind = False for
	k,v I n Pairs (consumes) do
		if (v.id ~= 0) then
			--how many binding materials local
			Havecount = Actor.getitemcount (Sysarg, v.id, 0, 0, 1) How many binding props can c6/>--be synthesized local
			Givecount,fgivecount = MATH.MODF (havecount/v.count)-	
			-if the number is greater than 0 and there are more than two if
			(0 < Havecount and Fgivecount ~= 0) then
				bbind = True
			end
			if (nMaxCount < Givecount) then nMaxCount								
				= Givecount
			End
			--basefuc_print (havecount,givecount,fgivecount)
		end
	if (bbind = = True) Then
		nmaxcount = nmaxcount + 1
	end
	if (Ncount < nMaxCount) then nMaxCount
		= ncount	
	End --basefuc_print ("nMaxCount", Bbind, nMaxCount) return to
	nMaxCount end

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