Game development-Hero class properties

Source: Internet
Author: User

--------------------------------------------------------Property IDEPROPID_MAXHP = Epropid_hero + 1;    --Maximum health-------1EPROPID_ATKN = Epropid_hero + 2;    --attack-------2epropid_defn = Epropid_hero + 3;     --Defensive force-------3epropid_atr = Epropid_hero + 4;     --hit value-------4epropid_ctr = Epropid_hero + 5;    -Dodge value-------5EPROPID_ACRN = Epropid_hero + 6;     --critical hit-------6epropid_tou = Epropid_hero + 7;    --toughness-------7epropid_atka = Epropid_hero + 8;    --Critical damage-------15epropid_defa = Epropid_hero + 9; --Critical strike defense-------16epropid_deflect = Epropid_hero + 10;    --Partial slope-------Cutter 18EPROPID_ATKD = Epropid_hero + 11;    --Deflection damage-------knife 19epropid_atkh = Epropid_hero + 12;    --Divine damage-------14EPROPID_ATKC = Epropid_hero + 13;    --Heart damage (citta)-------8EPROPID_DEFC = Epropid_hero + 14;    --Heart defense-------9epropid_atkw = Epropid_hero + 15;    --Soldier damage-------11EPROPID_DEFW = Epropid_hero + 16; --The Divine Soldier defense-------12epropid_masterc = Epropid_hero + 17; --Heart Mastery-------10epropid_masterw = Epropid_hero + 18; --Master Soldier-------13epropid_heala = Epropid_hero + 19;     --treatment critical hit-------Doctor 18EPROPID_SBD = Epropid_hero + 20;   --Blood-sucking-------evil faction 17epropid_shell = Epropid_hero + 21;  --body-------Upright 17epropid_dmgtoh = Epropid_hero + 22;  --For humanoid type damage (human) Epropid_dmgtob = Epropid_hero + 23;  --to the Beast Class damage (beast) Epropid_dmgtod = Epropid_hero + 24;  --to the Demon class damage (demon) Epropid_dmgtoa = Epropid_hero + 25;  --to the undead type of Damage (athanasy) Epropid_dmgtoo = Epropid_hero + 26;  --For special class damage (other) Epropid_dmgbyh = Epropid_hero + 27;  --by humanoid type damage EPROPID_DMGBYB = Epropid_hero + 28;  --subject to beast damage Epropid_dmgbyd = Epropid_hero + 29;  --by magic damage Epropid_dmgbya = Epropid_hero + 30;  --Epropid_dmgbyo = Epropid_hero + 31 by the Death class damage    --Subject to Epropid_res1 = Epropid_hero + 32;    --control class resistance epropid_res2 = Epropid_hero + 33;    --weak resistance of Epropid_res3 = Epropid_hero + 34;    --Sustained damage resistance epropid_res4 = Epropid_hero + 35;    --4epropid_res5 of state resistance = Epropid_hero + 36;      --5epropid_hp of state resistance = Epropid_hero + 37; --Current Qi and blood Epropid_alertrange = Epropid_hero + 38; --Warning range EPROPID_MAXSP = Epropid_hero + 39;      --Maximum Energy epropid_sp = Epropid_hero + 40;   -Current Energy Epropid_healgain = Epropid_hero + 41;  --Therapeutic effect added epropid_defstrike = Epropid_hero + 42;  --ignoring the defense epropid_mercenarydmgto = Epropid_hero + 43;  --Attendant damage Bonus Epropid_mercenarydmgby = Epropid_hero + 44;      --Attendant damage Reduction Epropid_behealgain = Epropid_hero + 45; --Receive therapeutic effect bonus


Game development-Hero class properties

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