Game Skill System

Source: Internet
Author: User

Skill System
A, the state transition of skills
"Roll Action | Chant"--"effect delay + (continuous effect | instantaneous effect) | Continuous guidance"-"back Shake Action"
1, instantaneous hair type skill: no singing, no effect delay
2, singing skills: Need a period of time for the preparation process before casting, can be interrupted, interrupt cast failed
3, Boot class skills: need to continue to cast, once stop the cast, then stop the damage


B, the impact of the skills of the object
1. Self -
2. Enemy
3. Teammates
4. Any unit


C, the release object of the skill
1, their own
2. Single Enemy
3. Individual teammates
4. Any single
5, the area, to their own position for reference, to select the unit coordinates for the release of reference, cast reference ring for reference


D. Scope of influence of skills
1, Linear
2. Rectangle
3, round
4. Monomer
5. Full Map


E, the role of skills
1. Produce effect
2. Generate Buff


F. Special skills (some games treat this as a skill)
1. Purchase Items
2. Use of items (equip additional skills)
3. Discard Items
4, equipment to build


G, the effect of skills
1, transient caused by the impact of non-recoverable configuration effect implementation (such as, deduction of target health, magic value)
2. Persistent effects are achieved by the buff (e.g., poisoning continues to bleed, increase damage aura)
3, the configuration effect, to the enemy and friends can have a role in the skills should be configured separately (such as, release to the friend of the blood, the enemy method of reducing blood skills)




effect (instantaneous effect on the target caused by unrecoverable)
1, instantly caused by physical, magical damage
2. Change player position, direction
3. Change your position (e.g. flashing)
4, instant access to a certain attribute (will not disappear, such as learning a skill)


Buff System


A, what is A buff
1. Continuous impact on players
2, can be obtained through skills, items
3, can lose the skills, lost items, be dispersed and lost


B, the impact of the buff
1. Continuous Blood
2, continue to return to blue, drop blue
3. Increase damage and reduce attack damage
4, increase the movement speed, reduce the movement speed, cannot move
5, Magic free, material free
6, by physical damage estifcation, by magic damage bonus
7, the object attack damage Estifcation, magic attack damage bonus
8. Dizziness
9. No cast
10, increase or decrease the player properties
11. Change player position, direction


C, buff system implementation
1, each buff as a separate object
2, when the buff is obtained, processing one-time increment and decrement attribute class value processing. such as increased damage
3, active timing update, processing multiple, continuous effect treatment. Persistent blood drop after poisoning
4. When the buff is lost, the value of the attribute class is restored once. If you lose increased attack power,


Transferred from: http://blog.csdn.net/yuanfengyun/article/details/40377707

Game Skill System

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