In the past few days, I have to upload two identical images with different sizes. I used two <input type = "file"/> controls to upload images separately; A colleague (zendic [http://www.z-endic.info/]) said it seems to be able to generate a small picture for a large image; then I went online to find some information, found really can; copy the classes implemented on the Internet and modify the results;
Now let's write down the entire implementation process:
Create a publicmethods class and write the following in the class:Code:
Public static void makethumbnail (string originalimagepath, string thumbnailpath, int width, int height, string Mode)
{
System. Drawing. Image originalimage = system. Drawing. image. fromfile (originalimagepath );
Int towidth = width;
Int toheight = height;
Int x = 0;
Int y = 0;
Int ow = originalimage. width;
Int Oh = originalimage. height;
Switch (Mode)
{
Case "HW": // specify high-width Scaling (possibly deformed)
Break;
Case "W": // specify the width, and the height is proportional.
Toheight = originalimage. Height * width/originalimage. width;
Break;
Case "H": // specify the height. The width is proportional.
Towidth = originalimage. Width * Height/originalimage. height;
Break;
Case "cut": // specify the height and width (not deformed)
If (double) originalimage. width/(double) originalimage. Height> (double) towidth/(double) toheight)
{
Oh = originalimage. height;
Ow = originalimage. Height * towidth/toheight;
Y = 0;
X = (originalimage. Width-ow)/2;
}
Else
{
Ow = originalimage. width;
Oh = originalimage. Width * Height/towidth;
X = 0;
Y = (originalimage. Height-OH)/2;
}
Break;
Default:
Break;
}
// Create a BMP Image
System. Drawing. Image bitmap = new system. Drawing. Bitmap (towidth, toheight );
// Create a canvas
System. Drawing. Graphics G = system. Drawing. Graphics. fromimage (Bitmap );
// Set a high quality Interpolation Method
G. interpolationmode = system. Drawing. drawing2d. interpolationmode. High;
// Set high quality and smooth Low Speed
G. smoothingmode = system. Drawing. drawing2d. smoothingmode. highquality;
// Clear the canvas and fill it with a transparent background color
G. Clear (system. Drawing. color. Transparent );
// Draw the specified part of the original image at the specified position and in the specified size
G. drawimage (originalimage, new system. Drawing. rectangle (0, 0, towidth, toheight ),
New system. Drawing. rectangle (X, Y, ow, oh ),
System. Drawing. graphicsunit. pixel );
Try
{
// Save the thumbnail in JPG format
Bitmap. Save (thumbnailpath, system. Drawing. imaging. imageformat. JPEG );
}
Catch (system. Exception E)
{
Throw E;
}
Finally
{
Originalimage. Dispose ();
Bitmap. Dispose ();
G. Dispose ();
}
}
Write an upload function in the background:
Public void uploadfile (htmlinputfile imgfile)
{
String STR = imgfile. postedfile. filename;
If (STR = string. Empty)
{
Return;
}
Else
{
String filename = system. Io. Path. getfilename (STR );
String filename_s = datetime. Now. tostring ("yyyymmddhhmmss") + filename; // name of the thumbnail File
string webfilepath = server. mappath (".. \ images \ "+ filename); // upload a large image
string webfilepath_s = server. mappath (".. \ images \ "+ filename_s); // upload a small image
If (! File. exists (webfilepath)
{< br> imgfile. postedfile. saveas (webfilepath);
publicmethods. makethumbnail (webfilepath, webfilepath_s, 50, 50, "cut"); // call the thumbnail method
}
// The following operations are performed to write data to the database
string Path = ".. \ images \ "+ filename;
string path_s = ".. \ images \ "+ filename_s;
string imgurl = path. tostring (). replace ("\", "/");
string imgurl_s = path_s.tostring (). replace ("\", "/");
// Save the relative paths of the two images in the project to the two label controls.
Label. Text = imgurl;
Label_s.text = imgurl_s;
}
}
When writing the upload control at the front end, you must write the client as the server
<Input name = "imgfile" type = "file" id = "imgfile" runat = "server" size = "40"/>
Finally, call it in the background:
Uploadfile (imgfile); then OK;