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Today, I want to tell you a little trick to do UI effects, let's take a look at the effect.
Let's find you first. UI groups want a UI that needs to make special effects
Then create a patch in Max in UI size and the UI as a sticker.
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Switch to the top view and draw a curve in the border of the UI (note to draw it yourself)
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Then create a patch on this curve to walk a path animation, to get this curve to finish (the surface of the patch is not too high)
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Then the selected patches are converted into models that are unaffected by the curve.
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And trim the four corners of the model.
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Then convert the model into Poly mode and merge the points of the broken edges.
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Then delete the extra lines from the model.
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This post hides the content and then selects four corner lines to make a chamfer
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Then add a sub-UV command to tweak the Uvs a little bit
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UV as shown (after UV separation, export the FBX format model into your project file)
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Then open your u3d and put the UI in (size something to ask your program to get a GUI)
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Then choose a more appropriate map (here Map yourself, my gif effect is not this diagram, just to illustrate)
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Then put your FBX format model into the U3D, then put the selected stickers up, and then press Ctrl+6 to open the animation panel (you should need to make a little adjustment)
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Then is to give you the model material ball above the K-pin, is the UV animation.
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And then I'm going to put the animated file of your K-ok on the loop.
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And then copy a rotation angle.
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Gjm:unity3d-ui-ui Edge Streamer Effect tips [reprint]