Grasp the knowledge system of Flash animation design accurately and completely

Source: Internet
Author: User
Tags functions versions
Flash Animation | design | system

  [Abstract]

This paper expounds the complete knowledge of animation creation and deployment in the application of flash, sums up the knowledge system, and builds up a logical knowledge system in the age of increasing knowledge and exploding, so as to facilitate the user to master it quickly, accurately and completely.

  [keywords]

Animation, complete knowledge system, three basic functions, Flash Player,flash,ide,actionscript, drawing, editing graphics, animation tween, shape tween, guide line, mask, timeline, movie clips, filters, image blending mode, sound, video

  [body]

A correct knowledge system is the key to learn how to use good flash, the right, rich logical knowledge system is like boundless jungle, lush, but orderly. In a neat and orderly environment, the beanstalk can grow into towering trees answers.

Who can tell me, no correct cognition, no correct knowledge system, how do I learn flash.

There is no right knowledge system, but a bunch of weeds, only a sickle to distinguish them. Not really mastering the technology itself, the extension of the application is not very strong, not to mention the skills (you may only memorize a few examples).

This knowledge system is not only the embodiment of Flash's whole knowledge structure, but also the development history of Flash. "Flash 8 Chinese version of the introduction of animation" This book is the embodiment of this knowledge system, the entire book as many as 70 cases and perfect knowledge system to each other, will bring you and your friends perfect results.

Three basic functions of flash animation design

Flash animation design of the three basic functions of the entire Flash animation design knowledge system is the most important, but also the most basic, including: Drawing and editing graphics, motion tween and mask. This is a three tightly connected logical function, and these three functions have existed since the birth of Flash.

[1] Drawing and editing graphics

Drawing and editing graphics is not only the basic skill of creating flash animation, but also the basic skill of multimedia creation. Only solid basic skills, in order to study and create a smooth road in the future.

Use Flash Professional 8 to draw and edit graphics--This is the first of the three basic skills of Flash animation creation.
In the process of drawing to learn how to use components to organize graphic elements, which is a great feature of Flash animation.

[2] Motion Tween

Tween animation is the core of the whole Flash animation design, but also the biggest advantage of Flash animation, it has animation tween and shape tween two forms.

Users learn Flash animation design, the most important thing is to learn the "motion tween" design.

When applying movie clip symbols and graphic symbols to create animations, there are subtle differences that you should be able to fully grasp.

[3] Mask

Mask is an indispensable flash animation creation-This is the Flash animation design of the three basic functions of the important points.

With the mask to complement the animation, users can create more colorful animation effect: Image switching, flame background text, glimpse, etc. are very practical animation. And, from these animated instances, the user can extrapolate create more practical animation effects.

The mask principle is very simple, but its implementation of a variety of ways, especially with the motion tween and film clip components combined to create ever-changing forms, you should make a summary of these forms, so that they can be targeted, calmly create various forms of animation effects.

Summary: The fundamental of Flash animation

Flash animation is, in the final analysis, "Mask + motion animation + frame animation" and components (mainly film clips) of the mixture, through the different combinations of these elements, so you can create ever-changing effects.

Extension beyond the three basic functions

The three basic functions of Flash animation are the basis of all flash animation applications. But now Flash is a very powerful platform, he is a rich media environment.

In Flash 4 o'clock he joined the MP3 voice support, Flash 3 and previous versions of the audio support is very scarce, from that time you can design a multimedia Flash animation.

In Flash 6 o'clock He added video support, Flash 5 and previous versions do not support video (excluding link QuickTime), at which point you can embed video or play external FLV format video. You can even capture real-time audio and video from microphones and cameras.

Although the previous version of Flash 4 has concise scripting code, it should not be strictly ActionScript, at best, because he has only a few simple statements, not even the subtraction operator.

Enhanced graphics-processing capabilities

The current flash on the bitmap processing function is still relatively weak, because it is initially from the vector processing, plus vector graphics is the cornerstone of the Flash GUI design, so it is estimated that the vector processing will continue to advance along the road.

But the latest blend of filters and images is a big step in the field of bitmap processing. I believe that there will be more and better functions in this area added in.

The function of flash may become more and more complex, how to master this technology systematically is very important. There are two advantages to a systematic mastery of a technology: one is a clear understanding of the current function, and the second is the ability to cope with more complex knowledge.

Understanding these are very meaningful for an entry-level animation designer, and it is the logical collation of these functions that helps users build the right and logical knowledge system, rather than wandering around in the dark.



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