Guide to graphic display settings for game players (2) (the gamer's graphics & Display Settings Guide)

Source: Internet
Author: User
Guide to graphic display settings for game players (2)

Translated by koroush Ghazi

Level 2 Graphic Processing

Graphic Processing

if you want to understand what the different display settings will be mentioned later in this Guide are, first, we must understand how a video card works with the rest of the system to produce the images displayed on your monitor. This is very important, because it helps you better understand why some graphic settings affect what they do, and also helps you find some ways, this allows you to make changes or updates intelligently to improve the overall performance and image quality of your game.
however, I believe that most of you, like me, do not like to understand the basic process through highly technical discussion topics and charts on one page and one page, therefore, this chapter tries its best to make everything easy to understand. Therefore, it is explained that the following content will not look at the problem from a strict perspective of computer graphics, but to give you a comprehensive understanding of when you are playing games, what happened to your computer in the background. Again, we must truly understand this process.
if you think the computer terms in this Guide are unfamiliar, refer to the "Basic PC terminology" section in tweakguides tweaking companion for detailed explanations. In fact, if you have not used tweaking companion, this is another article written by the author of this article: Article , if you can download it from the author's website tweaking guides), I strongly recommend that you take a moment to try it. It is helpful for improving the performance of windows and troubleshooting windows faults.
I also provide a Wikipedia link for some settings that need to be explained in detail in this Guide. These are not the main sources for studying the materials referenced in this Guide (see the "more books" section). However, wiki is useful enough, it is quite simple (at least some non-controversial technical articles) and has an accurate link address, so I use it as a backup resource for this guide. For more details about graph optimization, see the game tweak guide or the ATI catalyst tweak guide or NVIDIA forceware tweak guide. Obviously, I will not repeat the information in those guides here. The following steps demonstrate the entire process of running a game, starting from clicking the game icon until the 3D image is actually displayed on the screen. Note: The use of an on-board integrated graphics card is not covered in this article.

Step 1: Start the game

When you double-click the game icon, this will tell the Operating System (ossag) to find and start the relevant game execution file (.exe) on your hard drive ). This execution file has the commands required to run the game. With these commands, you can find and load the resources required to start the game.
Performance prompt: "Disk fragmentation" for your hard disk will speed up the above loading process, because the different fragments of the files you search for in your game execution files are based on the original physical characteristics on your hard disk, the data written on the hard disk is sequential from the disk to the outside. When the Operating System reads data, the drive hard disk head should also read data from the inside out, this is the most efficient) arrangement, so the disk after the "disk fragmentation" enables the operating system to quickly find and read these files. Fragment can also reduce the game's "card" phenomenon (Translator's note: sutering does not know if it is appropriate to translate it into a "card") (refer to the next step) -- see "Drive Optimization" in tweakguides tweaking companion.

Step 2: Data enters the memory The operating system then loads the game execution file and the file required to start the game from the hard disk to the system memory (Random Access Memory, Ram. This is because the memory speed is much faster than the hard disk speed, so that the central processing unit (CPU) you can use all the necessary information to perform complex operations at an optimized speed. Therefore, you need to first store the data in the memory. From there on, the CPU uses other memory organization forms, such as its own L1 and L2 caches, to ensure that it does not have data to process. In the worst case, if the CPU does not have enough data to process at a certain time point, it will simply stop and wait for the next piece of data to be loaded. Obviously, this will reduce performance.
It must be noted that not all game information is loaded into Ram-only those that need to be used immediately will be loaded. For memory, most games are too large, and the memory is not only used for your games, your operating system and other applications.Program Memory usage is also required. There is no way to force a game program into the memory-even if you set pagefile to 0 (not recommended ). Even if a game can be fully loaded into your memory (for example, a game is 1 GB and the system has 2 GB of memory ), the operating system will also work with the game program to determine how much should be loaded into the memory, and will exchange data between your hard disk and memory in a regular manner. The only way to change this situation is that the game has special configuration files (often. CFG or. ifiles) to execute such special requirements-if possible, I will provide this method in my related game Configuration Guide.
Performance prompt : This step highlights the impact of memory added to your system: it does not increase FPS, however, since there is more data in the memory, the FPS will be smoother, because the CPU will wait less time when loading data from your hard disk. Note that removing unwanted background programs and processes from the memory will also improve the possibility of loading more data into the memory (see "Startup pragrams and service" in tweakguides tweaking companion chapter ). The second step also emphasizes the importance of hard disks. Sometimes such facts are often ignored: the better your graphics card configuration, the faster your system is, in this case, you have higher requirements for your hard disk to work with such performance. The slower your hard disk is, especially when the memory is small, the time the CPU loads data from the hard disk to the memory will grow as it needs to wait, as a result, more "pause" loading occurs. The "card" of the game is often related to this pause. Once you sort out the hard disk, the "card" phenomenon will be reduced during the game, but you 'd better consider updating your hard disk to a faster mode to truly reduce the "card" Phenomenon in complex games. Step 3 CPU processing data

Memory is a temporary storage location for information, and the CPU needs to be accessed frequently. CPU is the core of your machine, and everything needs to go through it. Game data is not directly transmitted from your hard disk or memory to the video card; they must be processed and located by the CPU first. Your CPU often reads data from the memory and writes data to the memory, guiding information and receiving input from all devices in the system. All these are information channels on your motherboard (bus, occurs in the bus.
However, a system with an independent video card will greatly reduce the CPU burden, because the CPU can immediately hand over a large amount of complex graphics-related computing to the video card. If necessary, the CPU can still process some basic graphics. However, the CPU is still more efficient than the video card, because the video card is dedicated to this kind of work. Running a 3D game without an independent video card (or integrated display chip only) will make the result look like a low-resolution slide, not to mention the video card also supports some complex effects, which are impossible for the CPU to execute in real time.

Performance prompt: This step highlights the important fact that your video card can quickly locate the information it needs like your CPU. Therefore, a quick video card with a high CPU will significantly improve the overall performance of your system. In fact, many high-end graphics cards will become a bottleneck because they cannot locate data quickly enough with a low-speed CPU. On the contrary, the higher the resolution and display settings of the game, the smaller the CPU, because most of the work is completed by the video card. In the end, CPU is the key to your entire system.


Next article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.