Objective:
The shape of the product is constantly iterative, from rough to refined, from simple to stereoscopic. With the initial technical accumulation and time to think, finally clear the direction of the game.
I want to say: Technology is not the focus, product/user experience is the core issue.
Combined with friends ' game experience feedback and comments, this article combs the latest version of the Russian game draft, for follow-up direction.
The articles in this series are linked as follows:
1). Demand analysis and target innovation
2). The basic framework and implementation of the game
3). Game AI algorithm
4). The embryonic form of battle
These blog posts and code are basically synchronous, not sure whether the demand will change, whether the progress is shelved, but the wing can insist and realize.
mode:
The basic needs of people are recognized. In the game, players can be more likely to get this recognition and opportunity. Let's look at the game and what are the common patterns.
level mode :
Many successful games have the shadow of the level pattern, such as the protection of radish, Angry Birds and so on.
The
Level mode has the following advantages, on the one hand, the difficulty progressive, easy-to-digest. On the other hand curiosity slow release, every stage has the novelty of things appear.
leaderboard : The
ranking is the game magic, almost become a lot of casual games standard, such as aircraft war, cool run and so on.
He set up a fair and transparent reference system for each player. Players can position themselves more accurately and set phase goals. After the list, there is a recognition of the sense of accomplishment.
social sharing :
The current social sharing is becoming more and more popular and simpler. It's also a great way to promote yourself and do viral marketing. . It's basically a win and a beat.
Game planning:
In combination with the pre-bedding, the Russian game to change the model competition.
First of all, you can click on the function keys in the lower right corner to start and continue and view your current achievements.
Each level is guarded by a great demon cuhk. This side intends to use the day diffuse fate stay night four characters to act as the " Great Devil ".
Each level of battle mode, is within the specified time, score more than the other side. Then go to the next level of challenge.
My friend told me that when he was playing, he didn't feel the change of time. I thought about it, and then I thought about it, and I thought that if I could join the music, it would make the user feel the tension of the countdown. Another idea is to use a funnel-like display in the score bar, because the user will occasionally see the next block in the score bar. Assuming the game starts, the score bar background is filled with water, and over time, the water gradually sinks less in the background of the fractional bar. This way the player can have a whole grasp of the time.
Each pass, players can choose to view the rankings , and choose to participate in the rankings.
can also be a social sharing , the text template is as follows:
Of course, a text template can have multiple, for rotation.
Summarize:
Now that the goal has been set, I hope to implement it and complete this simple and complete game. Longing for your urge, and June mutual encouragement.
Written at the end:
If you think this article is helpful to you, please give it a little reward. In fact, I would like to try to see if blogging can bring me a little bit of revenue. No matter how much, is a kind of sincere affirmation to the landlord.
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