How do QQ happy landlords play? QQ happy landlords game strategy

Source: Internet
Author: User
Tags ming

Introduction to happy landlords rules

[Game rules]

I. Licensing

54 cards, 17 cards for one, and 3 cards for the base card. Players cannot view the base card before determining the landlord.

2. Cards

The cards are displayed in turn in the order of cards. You can select "called The Landlord" or "not called" When you call the cards ". If a player chooses "called the landlord", the card is immediately ended and the player is the landlord. If "not called", the card is re-issued and called again until someone "called The Landlord.

3. First Player

1. Players playing the first round are randomly selected by the system.

2. If a player chooses "card Ming" before the call, the first player who chooses "card Ming" gives priority to the call.

3. If a player chooses "card Ming" before the name is called and none of the three players choose "landlord", the system selects the first "card Ming" player as the landlord.

4. Landlords

1. When a player calls a landlord, each player has only one chance to "rob the landlord" in order. After a player chooses to "grab the landlord", if no other player continues to "grab the landlord", the landlord's right will belong to the player who "rob the landlord.

2. If no player chooses to "rob the landlord", the landlord's right belongs to the "called The Landlord" player.

3. Each time a landlord is snatched, the number of game multiples is * 2.

4. Players who have been "not called landlords" cannot "Rob landlords.

V. Mingpai

1. A card is used to play all the cards on the card. It can be divided into three types: "card start", "Card License", and "card license ".

2. Opening the card: If you have not yet licensed the card, select opening the card and keep starting the game. The number of the game is * 5.

3. Licensing card: during the licensing process, select a card game based on the number of game licenses x 4 and x 3.

4. Card opening: after collecting three cards, you can select the card opening and start the game. The number of the game is * 2.

5. If multiple players select "card" at the same time, the maximum card number is used.

6. Double

1. After you select to grab the landlord, the landlord adds a doubling selection function before playing the card. After the landlord grabs the card, the landlord gets the card and doubles the selection function. You can double or not. However, to perform a double operation, the player must meet the specified conditions.

2. After the operation is doubled or not doubled within the limited time, you must wait for other players to complete the operation or until the limited time is reached, then the game begins to play by the landlord.

3. After doubling, the game score is calculated as follows: each score corresponds to the happy bean relationship * Add a multiple by yourself * the opponent adds a multiple. If doubling is used, the result is * 2. If doubling is not added, the result is * 1.

4. Double the number of happy beans for the specified user exceeds the value specified in the room.

5. The required objects are as follows: 1. When a user doubles as the landlord, the number of happy beans for all players must all exceed the value specified in the room. 2. When a user doubles as a farmer, the number of happy beans of himself and the landlord players must all exceed the value specified in the room.

7. Release

Give the three cards to the landlord and show them to everyone. The landlord first plays the cards and then plays the cards in turn in a counter-clockwise order. When it is the turn of the user to follow the cards, the user can choose not to go out or play a card larger than the previous player. When a player finishes playing a card, the disk is terminated.

8. Card type

Rocket: Double King (King and Little King), the biggest card.

Bomb: four identical numbers (for example, four 7 ).

Single card: a single card (such as red peach 5 ).

Pair card: two cards with the same value (for example, plum blossom 4 + square 4 ).

Three cards: three cards with the same value (for example, three J cards ).

Three-band-one: three cards with the same value + one single card or one pair of cards. Example: 333 + 6 or 444 + 99

Order: five or more consecutive cards (for example, 45678 or 78910JQK ). It does not include two verbs and two kings.

Dual: three or more consecutive pairs (for example, 334455, 7788991010JJ ). It does not include two verbs and two kings.

Sanshun: two or more three consecutive cards (for example, 333444 and 555666777888 ). It does not include two verbs and two kings.

Wings of an airplane: Sany + the same number of cards (or the same number of cards ).

For example, 444555 + 79 or 333444555 + 7799JJ

Four-band-two: four cards + two-hand cards. (Note: four belts and two are not bombs ).

For example, 5555 + 3 + 8 or 4444 + 55 + 77.

The new card type of "Shard sub-Farm:

Taizi, also known as "mixed cards", is a universal Universal Card (except for being a big player ). The hacker can be used with other cards to form the above various card types. However, when the hacker leaves the card separately, it cannot be used as a omnipotent card, but it can only be used as its own.

For example, if the number of sub-accounts is 7, 44556 + 7 will be used as 445566 dual-Shun; if the number is 77, it can only be used as a 7-to-7 pair.

In addition to the various card types that can be used with other cards, the hacker also has the following special bomb card types:

Soft Bomb: A bomb made up of a pair and a pair of cards.

(For example, a 5,333 + 5 bomb makes up 3333. 77 + 55 makes up 7777 soft bombs)

Hard bomb: A bomb consisting of four non-dual cards of the same value. (For example, if the number of Shards is 6 and the number of four Shards is 7, it is a hard bomb)

Pure scorpion bomb: A bomb composed of four independent sub-cards (for example, five for the sub-accounts and four five for the sub-accounts)

9. Card size

The rocket is the largest and can play any other card.

Bombs are smaller than rockets and larger than other cards. The card-to-card ratio is used for both bombs.

(For the "zombie sub-field", rocket> pure bomb> Hard bomb> soft bomb. The card-based score ratio of bombs of the same level .)

Except for rockets and bombs, other cards must have the same card type and the total number of cards must be the same.

The size of A single card is the ratio of the score, which is King> Xiao Wang> 2> A> K> Q> J> 10> 9> 8> 7> 6> 5> 4> 3, no color.

For each card or three cards, the score ratio is used.

The default value is the maximum card value.

The plane's wings and four belts and two belts are compared by the three-way and four-part of the plane. The card number does not affect the size of the plane.

(The card type used by the sub-game is not different from the original card type .)

10. Determination of victory and defeat

If a landlord finishes playing the game after playing the cards, the landlord wins. Otherwise, the other two wins.

QQ happy landlords how to play

First: Mentality

Playing cards is important. Never quarrel with your card dealer. Even if he has a wrong card, you cannot swear. If you are speechless, you will face the danger of being blocked. Remember to play with it all the time!

Second: card calculation

Most new users do not have the habit of card calculation, so do I. It is often lost to the master here. Of course, this habit is not inherent and needs to be developed slowly. When you start to think that it is not just a card, it shows an important step you have taken to the level of the landlord master.

Third point: card guessing

That is to say, you can guess the cards in the opponent's hand by using the cards in your hands and the cards that have appeared. This requires you to concentrate your eyes and memories on the cards you have played. The method of judging the opponent's cards and cards (single or right ?). In this way, we can guess which three possible third-band or subfolder the other party may have.

Point 4: Card blocking

First, determine where you are in the game. If you are not a banker, you must first check whether your card is playing the main force or blocking, if it is the main force, you have to give the rush position to your teammates. If it is a blocking attack, you have to sacrifice yourself as much as possible, so that your teammates can save their strength and try their best to stick to the big name of the banker! This is an important tactical cooperation, and cooperation in the landlords competition is also very important, which is also an important magic weapon to win the landlords.

Fifth point: Gambling card

Note that "gambling" is different from the above "blocking. Gambling is not a bet without rules. It will be no different from a gambler. The bet I'm talking about here is a probability card. In terms of the probability as much as possible, it determines whether the card is blown up by the other party and whether it may be cracked back. This can be sublimated based on your experience.

Point 6: Card Protection

This will go back to the "card counting" mentioned above. When you basically know the number of cards in your opponent's hands and what kind of cards, you should try to prevent your opponent from playing big cards, it mainly needs to prevent possible bombs from the opponent.

Point 7: card transfer

This is an embodiment of tactical cooperation between teammates. When you have no cards to give out, you must transfer the initiative to the hands of teammates and prevent landlords from slipping away. This is crucial for the idle home's blocking position. First, you must estimate the cards (Shunzi, pair, and leaflet) that teammates and landlords may have in their hands, and pass the cards to your teammates skillfully when appropriate.

Point 8: Cards (cards)

Make proper use of your own bombs. When there are multiple bombs, you must first consider which ones are used as the victims to increase the number of bombs and which ones are the chance to get started for yourself or teammates, if you want to win a chance for your teammates, you must calculate the cards to prevent them from being passed into your opponent. (Remember, don't be relaxed when you see multiple bombs. This is a secret of the military.

Ninth point: Card removal

Card splitting is very skillful. You should not only consider whether the current card is big after it goes out, but also consider how to proceed. How to deal with a series of issues such as the split card. When you come up with an option, you may need to split the pair. Suggestion: If you have less than six connections, you can split up to two pairs, eight connections, and so on, you can split up to three pairs.

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