ZBrush can not only carve out perfect hair styling, but also apply real hair and hair. Simply define the mask area before making the hair, including length and density. Of course, most importantly, you can use Polypaint to generate a variety of colored fibres, which will be very handy. In this article, we will learn to use Fibermesh in ZBrush to quickly make a beard on a basic avatar model.
If you have any questions, you can visit: http://www.zbrushcn.com/jichu/tianjia-maofa.html
Step one import model in the right tray click tool[Tool]>import[Import], select the model, drag it out in the canvas. Open edit[Edit in the Upper toolbar.
Step two draw the mask first subdivide the model, click tool[Tool]>geometry[Geometry]>divide[subdivision]. Then draw the mask on the model, press the X key to turn the symmetry on, and hold down the CTRL key to draw the mask range.
Step three add hair click on the "LightBox" button, select "Fibers" menu in the drop-down menu and double click on any of the fiber preset grids, I am applying the "fibers160.zfp" effect here.
Method two or you can also activate the "Tool>fibermesh>lightbox?" Fibers "command, add the fiber style you need, on this basis, allows you to adjust the length of hair, density.
Now you can easily generate hair and fiber. Create fibers, fill your mesh, and store warp markers. This is one of many ways of producing fibers and hairs. This highly intuitive approach allows you to be flexible and free to implement more complex design elements.
To learn more about ZBrush 3D graphics and how to draw faces, you can go to the ZBrush Chinese site to find what you're looking for.
How to add hair in ZBrush