Introduction: add support for creating an unrealscript project to Visual Studio.
Software required: nfringe (officially recommended by udk)
Original tutorial Source: http://wiki.pixelminegames.com/index.php? Title = tools: nfringe
First, determine whether the first step is required based on the vs version used.
Installed version of Visual Studio |
Step 1 |
Visual Studio 2008 standard, professional, or team suite |
Skip |
Visual Studio 2005 standard, professional, or team suite |
Optional. Supports opening a project in vs2008. |
Any of the Visual Studio express editions |
Yes |
Visual Studio. NET 2003 or earlier |
Yes |
No copy of Visual Studio installed |
Yes |
- Download and install Microsoft Visual Studio 2008 shell (integrated mode)
After the installation is complete, you must manually restart (no restart prompt is displayed ).
- (Required only for Visual Studio 2005) download and install projectaggregator2
. Note: This installer does not display a regular installation progress bar, And will disappear automatically after completion (I did not use 2005, I do not know the specific situation ).
- . NET Framework 3.5 SP1 is required. Go to Microsoft to download: Microsoft's Web site
.
- Install nfringe: download the latest version
. You must disable vs before installation. Otherwise, the installation cannot be completed.
Now you can select the unrealscript project in the new menu of vs (I use vs2008 professional Editon, the following are vs2008, and there may be version differences in menu options ).
In the new project, select Add new item. The following preset template is displayed:
Some basic syntax highlighting, smart prompts, and error checking functions are now available. The following is an example of a UC file:
For further use, I am not very familiar with how to get the unreal script, and cannot perform more tests for the moment.