How to do body sculpting with ZBrush

Source: Internet
Author: User

We used the curves and insert brushes in zbrush® to quickly create the torso, limbs, and fingers of the model. After the teacher patiently explained we also gained a lot, know the process of creating the model and carving skills. Today's ZBrush tutorial will be combined with some new engraving brushes to perfect the body sculpting and continue to make further repairs to the rest of the work. The article only takes Fisker teacher as an example, you can also follow your own idea, follow the teacher's pace to create, let the model more creative.

If you have any questions, you can visit: http://www.zbrushcn.com/qita/renti-zaoxing.html

Smooth model: Hold down the SHIFT key, adjust the large brush to smooth the model as a whole to facilitate a clear view of the overall structure of the model.

Strengthen the model effect: rotate the model to top view, the clavicle and scapula of the deep-sinking effect carved more obvious, reflecting the model lean bone feeling. Using the trimdynamic leveling brush, the scapula is flattened by the structure, which embodies the block-surface relationship. It is important to use the clay brush to increase the muscle effect of the deltoid muscle position by carving out the iconic skeleton first. Move brush Adjust the body, rotate the view for multi-angle observation, determine the important point of the bone position, the knee part also uses trimdynamic leveling pen brush out the body block feeling, abdominal abs effect, then the muscle effect of the arm, the hand flexor muscle and extensor muscle. Use the Move topological brush to adjust the shape.

Move topological brush Description: The brush is a variable of the mobile brush, which combines the characteristics of a topological matte. Although the draw size is large, the non-connected geometry around the stroke is not affected by the brush.

In conjunction with the trimdynamic embossing Brush embodies the block surface relationship, carving good front, the back is the same method, and then hold down the SHIFT key to a little slack, in the carving to observe the overall effect, do not cover everything, a single point of detail.

  

Carving is a continuous adjustment process, understand some human skeleton, bone point of the carving has a great help, these bone points are the body's performance structure, character characteristics, to highlight, only the human skeleton carved in place, in the later stage better performance of delicate skin carving and texture effect, So it's important to understand bones.

To learn more about the ZBrush 3D graphics software and the ZBrush tutorials, you can check out the ZBrush website.

How to do body sculpting with ZBrush

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