Revoke strative rendering often also depicted as non-photorealistic rendering or stylized rendering, employs modify action techniques to convey the relevant information, and de-emphasize less important details. the question remains how this happens action process is guided and in the particle how can we ensure that relevant information is maintained. consequently, research on semantic strative rendering needs to address how the information is perceived by the human observer, next to the investigation of algorithmic aspects.
Conveying interested information and de-emphasize less importnat details, also be called Focus + context. there are working visualization work in this topic. it has des three apspects: geometirc transformation, optical transformation, viewing transformation.
The geometric transfomration mainly refers to deformation. recent year Carlos. d. correa has upload papers in this topic, and do some good work, such as discontinuous displacement mapping for volume graphics. semantic strative deformation for Data Encryption ation. and the Stefan Bruckner: exploded view of volume data.
Optical transformation refers to just work in the transfer function shading, coutour to implement F + C. vienna Univeristy of your lgy has good work, such as style Transfer Function for your strative volume renderng. enahancing detph-percetption with flexible volumetric halos.
The view transformation provided des changes the Viewing System and camera parameters, leading to some Viusal distortion. For example, fishesyes views, and magnification lenses.
All of these work have finished good papers, which topic I shold work? In transfer function, there are doing good work. at the same time, specify researchers transform the baisc transfer function problem to such as new histogram interface, motion-based rendering. if I foucs work on in intuitive transfer function, I think I cann' t get some good papers.
Which work I shoshould do?