How to guide the newcomer quickly become a qualified game planner

Source: Internet
Author: User

Transferred from: http://www.gamelook.com.cn/2015/10/232344

Know the enemy, Baizhanbudai, not knowing his bosom friend, one win a negative, do not know, not bosom friend, every war will be dangerous. --Sun Wu

1, their own chips

A person may be a good planner, but not necessarily a good teacher;

Although the practice can reduce the difficulty of your professors, but you still need a professional ability to bring your internship planning.

To take out 100% of the effort to do this, first of all you need to understand your ability.

A professional advantage, weakness, a professor, a leader, a guide, a weakness.

Everything is written on a mind map, which helps you understand yourself and improve yourself.

Personally think, want to bring good apprentice planning need good bigger picture, compare into the system of knowledge structure and complete project experience.

If you find that your knowledge is fragmented after a summary, you may need to make a pre-order to do the job.

The opportunity to take a trainee planner is invaluable in your career.

You will find and reinforce your weaknesses because of this opportunity, and your leadership and personal charisma will increase.

Long ago the thought of old fritters will be activated by young people's interesting ideas, you can harvest a mentor, even girlfriend (even the wife, of course, do not advocate but also do not oppose ha ...). )。

2. Eagle Eye Knowledge

I am not afraid of your jokes-my previous company once recruited 6 people, 5 (different schools) graduating students a junior high school graduation, finally only that junior high school graduation left, 5 fresh students uniform to test civil servants.

School recruit, interview is very important. For your own time and your club, you can't recruit a flock of chickens to come in.

Now some college students in order to get a job, lying to them is not a problem, they can swear in front of you to say "love the game", but he had hardly ever played a game-oh, maybe his DotA hit the ladder 2200, he did not think he lied.

Of course, the game is much more, but the prejudice is still very heavy that is not advisable, but I have to say that there are many middle-state people, that is, "the game experience is good but the prejudice is very few, character plasticity strong" person. Such people are very good, eat steelyard weight scales iron heart to do the game is better.

Recruiting is the opportunity for you to exercise your knowledge and to take a good hold of them. Fail to be responsible and pay less for others.

Here I provide a view of the classic ideas of people, Zhuge Liang view people Qijue:

The man who knows human nature is hard to see. Beauty and evil are different, the appearance of different, there is gentle and for the bluff, there is outside the Christine and inside, there is courage and inner timid, have tried and unfaithful.

There are seven of us who know the way:

One day, ask the right and wrong to view their records ;

Second, the poor to argue and view the change ;

Three Yue, the consultation with the Stratagem and view its knowledge ;

Four Yue, to sue for trouble and view its courage ;

Five Yue, drunk with wine and view its sex ;

Six, the presence of the benefit and the view of its low ;

Seven Yue, the period of the matter and view its letter .

This thing is instructive, not a guide to recruiting questions, as a reference. My personal usage is (in my opinion, these are not called skills, because it is too elementary, I have a little bit of talent, I am not old, I will use.) ):

① asked his controversial question to see his three views (another usage is to argue that two conflicting views make him dialectical)

② asked him what he didn't know, what he said.

③ give him a loophole to see if he uses the technique or the way.

④ gave him a hard toy to see how he played.

⑤ this game company try not to use!

⑥ I can't handle this!

⑦ gave him the job to get him done.

The problem is not enough to look at human nature, but also to mention ordinary problems, because ordinary people can be seen in the true temperament. Ask not to be smart, otherwise easy to be anti-killing.

3. Individualized

Choose a person to be your apprentice, you should treat him as your friend.

You will respect him, lead him, guide him, care about his feelings, and grow with him.

Not the Elders lead the juniors, seniors lead the students like that, but peers, your ultimate goal is to let him over you.

Everyone has their own strengths and short board, in the daily work you can slowly find some highlights and some problems.

For a long time, you can summarize the strengths of this person and the short board where, but remember, caution, cause and effect, slow down the conclusion.

You can communicate with older, older, better-off bosses than you are, to confirm your thoughts over and over again.

Set up a targeted task to validate your thoughts after a comprehensive consideration.

My own summary of the general direction is "with its long practice its short"

With its strengths at the beginning of the more easy to get a sense of accomplishment, so that your apprentice has the motivation to continue to practice its short time can be effective pressure, so that he can quickly finish his own capacity barrels.

4, from the beginning to believe, and let it be responsible for

The best way to enhance a novice's confidence is to take responsibility for it and give him the chance to try the wrong thing , which means you share the chance of trial and error .

Just letting him do labor-intensive work does not trust his performance, he thinks he is a hard worker, and his skills and design will not be improved.

You can help him, push him, tell him the way, but avoid doing it for him when he can't do it, so that he will have no motivation to become dependent and grow slowly.

Tell him the importance of things, but allow him to screw up some things within the bounds of permission.

Let him know he wants to be your trusted teammate , and his greatest success is to take responsibility with everyone.

5. Practice First

With probation, especially "to do a stand-alone company, with a high degree of people, with numerical planning, with the game experienced more rich but more strong stereotypes of the people" must pay great attention, not the school style band.

The game development work is not only the rational software engineering, but also has the perceptual artistic creation and the practical product design element. Everything should be guided by feelings . Too much emphasis on the rationality of logic and neglect of feelings will only lead people astray.

In this regard, my experience is "bandits warlords Regular Army"

Bandits: Do not talk about logic, only cool, feel the first, as long as not too big first gu feel. Do bandits first.

Warlords: From the feeling of the demand for rational, targeted learning relevant knowledge and ideas

Regular Army: sensibility, rational sword and use, mastery, try both.

6. Refuse to Fragment

Fragmented information or knowledge is irrelevant to culture. A man is only a knowledgeable man, but he is the most useless and annoying person in the world. What we want to bring up is the people who have both the culture and the know-how. --Whitehead's purpose of education

I have to say that this is a lot of people planning themselves have not.

Domestic game is not a complete system of ideology and development model to learn.

Everyone is in the QQ group, gameres, game soul These places took a lot of debris, and then patchwork into a resume and apply for information to find a job, but a lot of people put their knowledge so, very few people after work on their own study of related theories.

What I want to mention here is that not only is planning, any industry needs diligence.

Only rely on work experience, do not study, do not think, easy middle and late fatigue.

This is why a lot of planning to the 35-year-old near to sell halogen cooking open Halal Museum.

The knowledge fragment to form the system, my practice is vitalize.

Because a lot of problems I do not understand very well, I follow the clue of clues to testify.

Start down a little, it's been a long time. You find that your knowledge point is supported by demand and theory, forming a face.

7. Add a mistake I've made

At first I thought that bringing people was thinking, and the pattern of thinking was passed on to him. It turned out to be a little wrong, because it conflicted with the personalization of the design vision.

Thought is not preached, it is formed by the guidance acquired. You have to give the apprentice a lot of autonomy, this thing can form. Otherwise, you will find that the other side has accepted, but the heart does not accept or want to understand, the last bit of progress is not.

Finally, I use some of my previous answers to illustrate the process with an example. And in the end attached some ideas, hope to be helpful to you.

Novice quests: try to play a game in two weeks and write the Experience report (how many people are doing this for beginners?). )

Mission objectives: Experience the rhythm of the game, experience more game formation and play, analyze their design ideas, and write their pros and cons and improve methods.

Problem:

How about "experience"?

What is the information that should be extracted?

How to analyze is higher quality?

What information is more useful for future designs?

1, see Mountain is Mountain: feel

In answer to how to play the game in the process of learning game planning? In this question, almost all the respondents mentioned the fun first in the experience of the game. That means it's the first thing you need to focus on.

As a numerical planner, your experience with a regular player should be different from the following three points:

① Sensitive : For the experience, ordinary players can be a "cool" word is described, but you do not, you are planning. You should be more sensitive to the subtle changes in your feelings, the details of which should be more abundant, and the description of the feelings should be more detailed. The average player says "cool" and you are responsible for saying "where is the cool". In particular the values brought about by the feelings, as a numerical plan, you must be sensitive. Note that each person's sensitivity points are different, but the user groups of sensitive points have commonalities. One of the things you have to do in the preparation phase of a project is probably to put the excitement of the target user on you. You might feel a lot of excitement about this, but first you have to get the project done better; Further, if you think it's a benign experience, you can try to find out where it's fun, or maybe you're more sensitive in that direction than anyone else.

② Contrast : The feeling of the game is not independent, design a new thing, you need to compare with other games. Different game types do not hinder the transmission of feelings. At this point your rich gaming experience will play a role, and a quick reminder of all the relevant games allows you to quickly locate the heart of excitement and identify and correct requirements. Note that when you first entered the game, the feelings of other games are not to be used for reference, but to have degrees. "Copy" the most effort, but not to summarize into their own things, there are always players do not buy that day. Positioning the heart of excitement, the purpose of which is to let you find out what the nature of the feeling is, and to devise a better way to reach the point of excitement based on that essence.

③ copy : After reading it will be tiger. You will always find all sorts of old documents for reference, whether or not someone is taking them. The value of this time is mainly adjusted. Note that a lot of people get stuck in this step and can't go any further. They might have thought, "What's the value of the other game here?" "After unable to obtain the answer, they believed that" the value mainly relies on the adjustment, the mathematics study to high school is enough, the VBA is the deceptive use, the XX value first patted the head on the line and then changes "these things. Game industry into a system of development theory is not much (especially domestic), which makes the domestic land lubber planning wild Way to go more wild, domineering, emboldened.

Advanced tasks: design battles and economic values for several associated systems

Mission Objective: To maintain the numerical balance of each system itself and each other; numerical acquisition, formation and validation flow smoothly, the value is relatively reasonable, and the time line reasonable fit. The value of the scale is pleasing to the eye, the pursuit of rhythm control good.

Problem:

How to use the previous game experience to guide the design?

What happens when you encounter an imbalance?

How to determine the crux of the problem ASAP?

How to avoid the embarrassing situation of "pushing the gourd ladle again"?

2, see Mountain is not mountain: deconstruction

can go to the number of deconstruction this step, it is generally indicated that his default value should be ordered, non-pure feelings, it must follow a certain rule rather than direct Hu. The belief that there is no evidence at this time is more akin to "faith"-the faith in order. Nine I will not draw, but you can call me the value of "orderly good value."

① split: The game's numeric details are split according to feelings. You have to be very familiar with the game, whether it's your own or someone else. Each point of the game is what it looks like, every key detail must be known, and no one can say a word to you. You will find that there are some details that can cause your attention, the whole game looks vast and disunity, but there are some bright spots on it. Note that when splitting, do not split the brain, do not dismantle, attention to detail points. Do not need to be on the spot to understand, but to record.

② law: Discovering the law is actually observing the order. Our default successful game is orderly. Order may not be completely strict, some places even deviate from the known order, but we still think it has a partial order to ensure that it does not get out of control (or perhaps because it is not thoroughly understood). Order is the whole, the law may be local, in some cases it is a part of the whole, sprat work. This may require perception. After the law has been found, you have completed the process of slicing and grouping the data. The points found above are the basis for your grouping. Note that it is difficult to find the regularity of the eyes staring at the values. While staying focused, you need to "step back" to see more, so you can find patterns. Look at the global, numerical flow path, the lifting process rather than the value itself. In addition, the regularity of relevance must be cautious, in summing up after the best communication with others in order to amend, avoid behind closed doors.

③ Contact: There is also a link between the law and the law. The game is a big chess, the link between the logical chain and the logical chain is the design idea itself. Not only is the module and the module design can find contact, the game process is actually to find a clue to contact. Note that the analysis process you get in this step is almost unsolved, and they are not validated in this step. So if you feel you are not convinced of the connection you have found, then you might as well write a few more possibilities to verify later.

Combat mission: Leading a game of numerical production.

Mission Objective: The game process is smooth, the numerical balance is reasonable, the pursuit is clear, the rhythm relaxation degree

Problem:

How does the combat value reflect the pursuit?

What is the starting point, the path and the end point of the economic value?

What is the nature of the player's purchase of RMB?

What is the basis for the value to be adjusted after the player is placed?

3, see Mountain or Mountain: Create a student

Focus on "Live": Remember that the value is not dead.

① Modeling: Generally the following two kinds: according to the data to find the law to establish a mathematical model (modeling), or into the existing mathematical model (set mode). The essence of mathematics is abstract, it is the process of skinning bone to the problem, it is the process that transforms the new problem into the problem that once appeared and solves it. It's time to start learning math modeling. Abstract representational behavior into your game and build a mathematical model. Note that at the beginning of this process, you will find that the existing knowledge is not enough and that the existing tools are not sufficient. At this point your requirements for tools and learning will erupt, and you will find that there is a lot of time to learn something. In fact, in the deconstruction phase of this knowledge you should learn, it can help you to better deconstruct the game, because it provides you with a lot of models. The model is not mechanically, but it can be used to understand and even transform existing models according to practical problems. In addition, the model above is not only a "numerical model", but a "mathematical model" of the whole game.

② deployment: From the "numerical model" subset of the game math model, you get the real value you need in the game. After putting it in the game, the game has a skeleton--if the mathematical model is good, it can also have a soul. Because you can frequently modify or encounter version-high-speed iterations, you need to create more numerical tools to make your deployment more efficient. Notice that the wrong step is about to start. Some things are reasonable on the model, but it is not enough or even unreasonable in the sense. You need to correct the game values at the deployment level within the scope allowed by the model.

② run: You and your teammates build the entire game world like God, and then grieve to find that the value is TM dead. You need to make it move to validate all previous ideas and designs. At this point you need to let the player play your game, let the values live, collect the player's feelings and modify your game.

Note that feedback and operational data also need to be modeled. In the context of the big Data era, the same set of data can get the exact opposite conclusion through different analysis. Modeling is more important than ever. Also, after the conclusion is reached, the feedback is quickly revised and continues to be collected. Remember the multiple conclusions you came up with when you were looking for links to each of the logical chains? Your conclusions can make you choose between several conclusions.

Be careful:

1, whether in large companies or small companies, you have to know that there will be a better model of working methods, you are not using the best or the only. Building your own knowledge and thinking system and methods and constantly correcting it, rather than holding the knowledge fragments of the Q group complacent, nor let the wonderful company distort your values.

2, different companies on the same process and object definition (including appellation) may be different, before discussion to communicate the definition, avoid're same page, because this contradiction is more foolish.

3, matlab,vba,c#, etc. are tools, data size, complexity or fine degree to reach a certain level of natural will use, before you should start to learn, version of the high-speed iteration when you will not have this time. People who say these things "completely useless" and don't go to school are far away from them.

4, want to single from an Excel table reverse engineering to learn to model, not only learn nothing, there is a great possibility of going astray. Because there is a lot of native data that is not reflected in the table of values, even if you put all the values you think are based on the list.

5, no value can be taken to the head, each value written must have a numerical basis. You can even find a value that looks very ridiculous. Based on the Emily just, find a more appropriate replacement it, but can not have no numerical basis.

6, if you think your numerical basis is problematic, then try to remind yourself to find a better and replace it, rather than make lazy to put it there, and so it has a problem to do it. Remember, there will be echoes.

7, the value is never isolated, it is from the game experience quantitative abstraction, is the visual embodiment of the game experience. In situations where feedback is not good and may have undesirable consequences, it is not too much to emphasize the rationality of the value on the table.

8, Learning Mathematics is not only to learn the algorithm, more is to train abstract logical thinking, the problem quickly into the existing model and quickly resolved. The application of this method is not confined to the game field. Numerical planning is the mastery of the skeleton of the game, people agree that "mathematics to high school is enough when the numerical planning" means that your short-sighted is not suitable for numerical planning.

How to guide the newcomer quickly become a qualified game planner

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.