today we're going to talk about this pirate, with "handsome" Bishi, it's even a bit odd, 3D artist Pedro Conti explains how he uses zbrush®3d graphics software to bring his quirky 3D pirate characters into people's lives.
There are many 3D art that can inspire inspiration on the internet, this excellent pirate illustration of Pedro Conti is a better example.
As a partner with 3D artist and techno Image (an animation and illustration studio in Brazil), Conti has a lot of time to test new software and workflows, "Pirates are one of the many projects I've worked through using Maxwell render and testing new rendering engines." , "he explained.
"I am very satisfied with the new process and the new way to create the material, and I like to deal with the shaded part of the model." ”
Conti started his pirate project with a simple sketch of the character.
In addition to using Maxwell Render,pedro to create a pirate using his usual workflow, "I started by building modules in ZBrush, I also used the ZBrush design role, the topology was done in 3ds Max, then returned to the ZBrush to add details and pores." ”
ZBrush is helpful for UV maps and basic textures, I use Maya and Maxwell Render in the rendering section, and Photoshop is mainly used for final color correction and some simple cloning work.
ZBrush is mainly used to add details to the pirate's face.
The topology is done primarily in 3ds Max.
ZBrush is helpful for UV maps and basic textures.