In the previous ZBrush tutorial we used the extract extraction function to demonstrate the method of three-dimensional carving of the hair, this lecture will be on the completed head model to add the torso, the use of Dynamesh to create a body method, as well as the body proportion and structure of the introduction.
See the detailed video tutorials for direct access to: http://www.zbrushcn.com/qita/cjst-yi.html
Set grid coordinates: The ZBrush grid default axis is the Y axis, click the letter "Z" in the upper right corner of the grid button, turn on the z axis and turn off the Y axis, and the white highlight state is on. You can see the larger grid effect at this point.
Adjust the grid: Click on the Draw menu, find the floor button display location, according to the model set grid size grid dimension (here 4 is a production unit), continue to set the tiles parameter under the Draw menu, size can accommodate a body proportion of space, The purpose of this is to more accurately calculate and produce a reasonable proportion of the model.
The proportion of the human body: in general, the proportion of the body to the head as the basic unit of measurement, the general human body standing position in the height of 7-8, from the feet up, the calf interrupted to the foot, knee to middle calf, middle thigh to the knee, pubic to middle thigh, navel to pubic joint, chest to navel, jaw to chest, The look of the head to the jaw.
Use the Append feature to add a chest to the model: Use the APPEND function in the Subtool panel to add a sphere 3D sphere to the head model as the upper part of the body. Create a motion axis first to adjust the model only by converting to the move, scale, and rotate modes on the tool shelf. With move moved, drag the middle white circle down to move the model (hold down the SHIFT key to pan the model in a vertical straight direction). Determine the position, go back to draw draw mode, use the move brush to adjust the model body, turn on the X symmetry engraving, adjust the brush size and strength, and drag out the chest shape.
Tip: The move, scale, and rotate commands have a "W", "E", and "R" access to any of these tools, and the action line is created when you drag on the model surface.
To add a pelvis to the model using the Insertsphere brush: Switch the brush to Insertsphere in the View area (to paste the model), and the newly created Insertsphere sphere creates a matte on the previous model without generating a new subtool. From the Subtool can be seen two models are together, click the Grid display button, you can see the model is separated by the form of groups, so that you can arbitrarily edit one of them, including display, hide, delete and other operations. Use scale to zoom the model to the appropriate size, move it to the appropriate position, adjust it with the move brush, and drag out the pelvic shape. For more information on how the body is adding body torso, you can follow our video tutorial content.
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How to use the Dynamesh in ZBrush to create a body (i)