Hum tactical set [taken from various forums and sorted out]

Source: Internet
Author: User
Tags blizzard


HUM tactical set

1. Wanjin Tactics

This tactic has been popular since the ROC era and has been sustained. After the weakening of version updates, there have been an endless stream of tactics for improvement.
Basic force composition: MAGE (AM) Hill (MK) firegun (RM) priest witch (men and women)
Suitable for Race Competition: orc ne ud (so called hichina oil)
Suitable map: basically all SOLO maps

Advantage: With Alibaba Cloud mobile security-water elements, second kill tool-MK, high attack output-RM, Tactical Assistance supplies-men and women, and water elements, HUM has excellent MF capabilities from the very beginning, when Level 2 water elements appear, the HUM can be any ordinary CREEP point of MF. In the battle, the water elements can act as powerful meat shield, and the high HP makes the competitor unable to quickly solve the problem, at the same time, the powerful puncture damage of water elements also makes the armor-less troops daunting. The female Hunter (HT) is the biggest victim. The emergence of the later disconnections will reduce the power of water elements, however, the endless MANA of AM still makes the water element play out and even the emergence of MK, so that the fragile HUM in the early stage suddenly turns over, And the Flying Hammer with ultra-high damage has become a hero's nightmare, however, the blow of the thunder completely makes the scarce Primary School of HP a trial of MK. In the glory of AM, MK gradually became the soul of HUM. firegun has always been the favorite of HUM players. It has a high HP, good attack power, and fast attack speed, the combination of MK's Flying Hammer is the last day of a hero. With the slowdown of the witch, the firegun can also play similar games.
UD like ZZ stream HT & RUN. The high-attack output of fire guns is also one of the core tactics. They can kill almost all units in scale. When the battle reaches the middle stage, the power of auxiliary magic gradually emerges. Among all races, the level 1 skill of the HUM Mage is the most combat. both medical care and slowdown have greatly reduced the mortality rate of the HUM army and protected the male mage, this is the key to the success of this tactic.

Tactical variants: add the brute force code to change MK to NAGA to combat the bear and deer flow of NE; increase 3 to 49 to defend against ORC bloodthirsty ox heads
See experts: human capital

2. sky stream

Many players first saw the SKY stream in the WCG2004 China semi-finals. At that time, the two sides were not yet at the top of the SKY, and xiaOT, who won the championship, finally won the SKY. The first battle of SKY stream tactics became famous. Soon, the tactical analysis on the SKY stream emerged, and a large number of HUM players followed suit. Today, the SKY stream has become a required course for HUM vs ORC, after continuous improvement, variant tactics are also quite common.

Basic force composition: MAGE (BM) infantry (FM) priest witch
Suitable for combat race: ORC
Suitable map: With pub Map

Tactical system ideology: in fact, the SKY stream is a perfect variant of Wanjin oil. It removes RM, an expensive soldier, and uses the summoner (Water element, Wrigley) with a considerable attack power ), at the same time, we strive for the vulnerability of ORC's exorcism, and use a lot of witch to slow down. At the same time, the witch's magic attack has 200% damage to ORC infantry of armor. It can also be used as a tool to kill attacks. Someone may ask, ORC does not have two kinds of discretization. So let's analyze it as follows: SHAMAN's purification is the strongest one in WAR3, with 400 damage at a time, But HP is more than 400 for both water elements and Wrigley, that is to say, it needs to be dispelled twice, but SHAMAN's MANA also needs lightning shield and bloodthirsty, obviously not enough. While white cows with surface dispelled can effectively prevent the slowdown of the witch, however, it cannot help the summoner. Therefore, GRUBBY selects the size of the HUM to be displayed together, but the operation requirements are very high, because the increase of the mage troops will affect the number of combat troops. In other words, after all, there is only one GRUBBY in the world.

In the case that ORC cannot summon and slow down, it is the essence of the SKY stream to consume each other slowly with cheap magicians and endless summoners.

SKY stands out: it takes a long time for a logging farm to be launched. It can help defend quickly with the arrow tower and reduce the back-and-forth time for farmers to collect wood. This increases the efficiency of wood collection, because the SKY flow consumes much more wood than usual, some people hire a precision logging machine on a map (TM) in the laboratory to ensure the supply of wood, while saving farmers fast mining. A large amount of FM is very important in the early stage. MF, harassment, and anti-harassment are essential. In this way, it can be safely transferred to the mage's troops to act as the mage's cheap meat shield. mid-stage reconnaissance is very important, after employing the animal King, you must send the animal king to conduct reconnaissance on the ORC base to see whether the opponent's technology trend is the animal column or the mage camp. Of course, the beast King can use the powerful power of three arrows to forcibly remove some buildings. Of course, the purpose is only to explore. The summoners of the beowers choose to compete. If the opponent is a mage for technology (most of them), you can select the e as the second summoning thing. When the animal master is Level 3, you can select Level 2 e. Otherwise, you can major in Arrow pig, as an anti-stealth tool (competing for jiansheng), e can also select a bear, but MANA is too much and is not practical. The position of the mage in the battle is very important. SKY streams have high operational requirements. Otherwise, after the lightning shock wave, it is very likely that all the mage troops are dead, so group supplements are essential, it should be followed by the MF store (there is not much time difference between the time when a hero appears and the COOLDOWN time when the group is supplemented ). Besides group complementing, it is also essential to return to the city. The attack is fatal if the mage is not in good position because it is captured during MF.

Tactical variants: three moves to the FL Flame Lord as three heroes, three calls, 49 cages at the same time
See master REP: SKY

3. DEF stream

I still saw the earliest DEF stream in the WCG2004 Guangzhou qualifying tournament. At that time, the EAT was defeated by this strange trick. In the subsequent National Finals, SKY also won SUHO, and SUHO shouted, lt hum bug! Since then, DEF flow has become a fashion, and some people like it and hate it.

Basic force composition: Arrow tower dwarf helicopter Tank
Suitable for combat race: ne ud (UD variant)
Suitable for MAP: Large, easy to make HUM mining, such as LT GW

Tactical system ideology: using the strong speed mining capability of HUM in the early stage, we opened a mine, and then put up more than 10 arrows at each base for defense, the hero takes a small number of troops to upgrade the level by using the water element MF and waits for the server to start mining again. The base speed is three times faster, and the base is also three to three ~ After the completion of the three teams, the helicopter's ground-to-ground capabilities were upgraded, and three attack and three defense measures were simultaneously upgraded. Then, DEF was created. They constantly use helicopters to harass their opponent's main mines and mines, quickly dismantle their buildings, and make them unable to go out to their bases. Instead, they take the opportunity to continue mining and produce powerful siege weapons and tanks, after a helicopter is wiped out, tanks surge up and the opposite base is demolished. The opposite base cannot be demolished twice at a time, three or four times, and the opposite competitor is attacked by economic advantages. Later Stages of Transformation: 74
49 and other powerful weapons, making the opponent reluctant to live.

Tactical points: Hold on to the original mining area. In the middle stage, a small number of helicopters are used to constantly detect the opponent's whereabouts and main troops. The level of heroes cannot be changed with the opponent's experience in the middle stage, otherwise level 6 DH will be the tank killer. You must be good at mining and have a large number of arrows.

Variant: against UD. Changed to pals, the first launch of pals, also forced the mine vertical Tower, with the fastest speed to PAL rose to three levels, in the store to buy invisible, shoes, invincible, transfer pin, there is a return to the city and MANA bottle, then, they were invisible to the UD mining area. They relied on two levels of shengguang to add a hammer and cut farmers. To prevent the freezing tower from slowing down, they could use invincible skills or items to escape after killing the light, the competitor's economy is in a crash, and the hero level cannot be raised, while his own base is vigorously developing the tank brigade. After the formation, it is forced to flat in one fell swoop.

4. Other tactics

1) Ice-fire repair: Use the blizzard of AM and the flame storm of BMG to cooperate with the magic-free method to do the meat shield, and the priest supplies the method for group injury. It has a good effect in fighting against a large number of short-range troops (such as bears). It is also effective in dealing with simple remote troops (AC groups) and can also be used to harass farmers. There are many applications in the HUM civil war and 2V2, while 1V1 SOLO is rarely used.

2) TOWER RUSH, immediately annihilate your opponent. However, the competition is too strong and the coefficient of use is not large.

3) 49 + 74 streams: common tactics of the HUM civil war. In the case of three pairs of 49 and 74 pairs of fire of the soul, there is a lack of appreciation.
4) KUA stream: the perfect combination of MK and infantry. It is suitable for cainiao players to practice the killing technique.

 

Civil War

Start:
Most HUMer uses AM to bring the start of infantry, fast MF, and sometimes a particular map, along with militia! Other maps are not much said, for example, LT must be MF. TR is the turtle in front of the door and the white fat man next to it. TR of 1.20 is a map that is easy to get out of LS. humer understands its advantages. Fortunately, blizzard 1.21 corrected this approximate Bug. For the number of infantry, I suggest 7-9 for some reason!

Middle stage:
For three HUM players, the most important goal is to build their own troops, so this period is the most critical !!! At this time, the other party will launch two troops to suppress you or three.

The following is my opinion on the two competitors. the opponents of the two books are both in the mage's sea, because they cannot think of more effective troops than the French sea in the HUM civil war. they have two methods of playing. 1 is TR, 2 is mining.

For TR,People who like TR generally, 2 heroes like the bleeding method, and their abilities will not be said much. Generally, HUMer knows. I suggest you release FL for hero 2. because MK is basically an advanced infantry in front of the blood method, when it first came out, it would kill one or two other infantry, and it would be useless, otherwise, the other party may be killed. some people may say that they can enclose each other's heroes. I want to tell you that it is impossible to face a real HUM player. If there is an infantry on the front line of the other party and two masters are surrounded by a mage, your encirclement is basically not true! If you are lucky enough to get around, you can imagine that there are only a few other troops! Therefore, your primary goal is to consolidate your defense. You can create two towers to cooperate with the defense, it mainly depends on the time when the other party came to TR and the upgrade time of its own level 3 base!
There are two details here: (1) I like to put down BL when I get 2, and then put down BS and BR when I get 3. After BS is finished, if you find that the other party has the intention of TR, immediately use at least three farmers to repair BW. in this way, your small cannon will be put into the battlefield before you are 3 good, which is a great blow to the tower of the other party. (2) when the other party is in TR, they must first arm the farmers who picked wood and then fight with the opponent once, at this time, we can prove the reason why I put BL down very early !!!! The main purpose is to delay time so that your tower or cannon can come out !!! If you have the opportunity, you can just drop the other MINI tower !!!
After blocking TR, your troops should be dominated by small artillery, with 74 troops starting from 1 to 2. In addition, the early infantry can be used as the meat shield !!! If the other party continues to use 2 instead of you, the 74 blood volume will not rise, it is hard to imagine that the opponent's low-attack mage troops can kill your 74 s when you seek refuge! If the recipient transfers 3 copies, he will usually fight 74 or 49 copies with you !!!! Leave this topic to the end ~~~

For 2 Local miningIn the early stage, more infantry can be used as a reconnaissance tool here. Pull an infantry and check it where the other party may open a base. the problem here is that you do not want to directly destroy the other's sub-base, because the HUM of the single-minded base will choose the near point of the MF sub-mine, or not the MF. in this way, you have no chance to fight, mainly because you know the location of the other party. when three of them have a certain number of troops, they will be knocked out in one fell swoop !!! The troops are still dominated by small artillery !!! At the same time, upgrade the fragments and detection photos of the cannon !!! From time to time, it depends on whether the other party is stealing mines elsewhere !! At this time, you should be an absolute advantage !! As long as the other party does not mine, victory is yours !!!

Later Stage
When the three pieces of soldiers work together, I suggest not to launch a small gun, but to build BW. if the other party has A small gun, it should not be said that he is directly A, because the number of his 74 is definitely not as large as yours. At the same time, pay attention to the 74 he has no blood. I suggest placing the refuge on AM or FL, if you put it on PAL, it will take some time to exchange refuge after you have taken refuge for 74, in this way, it is possible to be killed by the other Party A in this very short period of time ~~~!!! (Ri5) and PAL is also the target of the other party's primary attack, so it is no good to put refuge on PAL !!
At present, many people in BN like to steal a mine when upgrading 3 books. if he succeeds, even if he cannot beat you at the beginning, then he may beat you back at the 74 which he supplemented with 2BB, be sure to use the infantry that you created in the early stage for reconnaissance !!!! (Ri4)
Second, the strategy is targeted at the other party's two to three versions. If the other party goes out of 74, needless to say, he upgraded his 74's blood volume to 74 and fought with him, he must not be quick !!!
The most important thing is that the other party turns to 49, which is a super star of 74. The 74 in front of 4-6 49 is basically the experience of the other party, and a hero is also very fast !!!!
My strategy is to use a small gun to detect and detect the situation. I found that he used the 49 intention and immediately put another BW and 2BW out of the plane, upgrading to group injury. be sure to pay attention to the number of planes, because in the case of a small number, there is no threat to 49! At this time, the troops on the ground should not come out, because you are already an absolute advantage on the ground. Do not try to add another 74 or launch another male witch. It is very likely that this attack will happen, it will let the other party's 49 in full red to death all your planes !!!! (Ri8)
Next, I want to talk about the most important part of the 49 game !!!
That is, he must press the plane before the formation of 49, even if the fight does not enter his home to suppress, and at the same time put a plane M to his AM. the reason is that the other party has a flip POINT !! It's the AM rebuild blizzard. In the face of a fire-fighting 49 and a high-grade blizzard, your plane is definitely faster than 49 !!!!! Pay special attention to this !!! There is a plane following AM to prevent him from buying books with the witch stealth AM !!!
If you do well in the above, even if the other side is 49, the victory is yours !!!

Special case: LT's HUM civil war
This is a special map, so it should be special !!!
I only want to talk about the troops I like, that is, 49, and put down the double BW. but I don't know much about it, usually around 4-6, and then observe the army combination of the other party. if the opponent is 61, I will leave the plane. If it is a plane, I will leave TANK. I don't have to say more about its role !!!
What else should I do if I encounter a problem of 49? What I want to say is never try to use a plane to fight, because the other party will have a group of tanks waiting for you. Let's get out of TANK, and make up 74 to hit the other's TANK !!! Do not launch a small gun. If you leave the gun, you can only put it at home to prevent the other party from cracking your building. if you try to hit his TANK with a small gun, then his 49 will die your cannon and then run to the back of the army, because of the high blood volume and high attack of 49, his operations are completely possible ~~~

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