(i) OpenCV3.3.0 installation configuration (vs2015+win7)

Source: Internet
Author: User

I. VS2015 installation

Refer to blog 73775519?locationnum=2&fps=1

Two. opencv3.3.0 version
http://opencv.org/, download it in SourceForge, or choose to download it in GitHub.

Unpack the installation package, install the path F:\OPENCV\OPENCV;

Three configuration environment variables

environment variable->path-> Editor, advanced system settings, System Properties, computer
Add the OpenCV bin file path in the back ( note that before you want to add a semicolon, be sure to match your own OPENCV installation path ),

Bo Master's path for F:\OPENCV\OPENCV\BUILD\X64\VC15; F:\OPENCV\OPENCV\BUILD\X86\VC15, then click OK.

Create a project in four vs2015 and configure
1. New project----->visual c++->win32 console application, Next, check Empty project, complete.

2. Add a C + + file, new item, add, source file

3. Change to 64-bit debugging

Four. Property configuration

Right-click the item that appears in the property column or Alt+enter enter the property

(1) Through the configuration Properties-"VC + + Directory-" General, select the Include directory to add the following path:

F:\opencv\opencv\build\include; F:\OPENCV\OPENCV\BUILD\INCLUDE\OPENCV; F:\opencv\opencv\build\include\opencv2;

That is, include the Include folder under the Build folder in the OpenCV folder, the include OpenCV, and the Opencv2.

(2). Select the Library directory to add the following path:

F:\opencv\opencv\build\x64\vc15\lib\opencv_world340.lib; F:\opencv\opencv\build\x64\vc15\lib\opencv_world340d.lib;

That is, the Poencv folder Build\x64\vc15\lib under the two. lib file; library directory;

Five. adding dependencies
SELECT linker-"Input-" Additional dependencies, click on Additional dependencies to add dependencies.

Opencv_world330.lib
Opencv_world330d.lib

Six. Test code

  #include <iostream> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> using namespace CV; int main () { //read in a picture (game original) Mat img = Imread ("pic.jpg"); //Create a window called "Game Namedwindow" ("original picture of the game"); //In the window to display the original picture of the game Imshow ("game original Painting", IMG); //Wait for 6000 MS after the window automatically closes Waitkey (6000);}

1#include <iostream>2#include <opencv2/core/core.hpp>3#include <opencv2/highgui/highgui.hpp>4 5 6 using namespaceCV;7 8 9 intMain ()Ten { One     //read a picture (original picture of the game) AMat img = Imread ("pic.jpg"); -     //Create a window named "Game Original picture" -Namedwindow ("Game original Painting"); the     //display the game's original picture in the window -Imshow ("Game original Painting", IMG); -     //wait for 6000 ms after the window automatically shuts down -Waitkey (6000); +}

(i) OpenCV3.3.0 installation configuration (vs2015+win7)

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