Suddenly I want to learn the physical engine...
I used to think this thing is mysterious and very high-end... but it is said that a high school physical level can be used -_-
When I first came to Beijing with a very Nb desktop, I bought 9800gt for physical acceleration and perfhud, and never showed its potential. I beat Dota and sweat every day ~
After nearly two years of work (in practice), I found that my passion for games has gradually shifted to the technical aspect.
Recently, I have used physical engines like worldofgoo, crayonphysicsdeluxe, Trine...
There are only a handful of domestic games that use physical engines.
The key is that no one is studying it (rendering is not good, and there is time for physics @_@)
I want to say that I want to add a physical engine to the engine, but I haven't moved around for a year, and I'm dizzy.
The trine screen is also very good, and physx makes my graphics card useful at last.
Physx was downloaded yesterday, And Havok was downloaded today (ODE/bullet is excluded first, and it is basically useless for commercial use)
After reading it, I think physx is more suitable for beginners.
Havok sets up its own demo framework, and it looks very difficult
Moreover, it is too professional. Professional results are complicated, and complicated results are hard to learn.
I want to learn physx first, saving me money for buying n cards.
Although Havok is better, I don't know why Havok is better with my understanding.
Well... will you wait for me to get started?
However, the physx demo is drawn by GL, and I... (the GL point I learned in school may be out of metabolism early)
The document is good and clear at a glance. You can try to write a demo after you are familiar with the basic concepts.
Well... dx11 & get a time pass before win7 arrives