A game has been "played" for a long time, not so much as "writing ". The main body of this game is well written, but the various "Roles" in it are well written. To be honest, it is quite fun, but there are some shortcomings: Poor genetic ability, resource consumption is too large, that is, the most regrettable thing is that it cannot be used through NAT for P2P games, so I finally gave up.
As a result, someone recently turned it out, recalling my infinite memories and a dream: to write an "online game" that everyone can participate in the game design ". At the very least, this game must be able to smoothly traverse most of the NAT, and be able to perform a certain degree of Distributed Processing (reduce the burden on servers), but also to enhance the Scalability (comparedFor terrarium, if it is still a similar "ecosystem" game, then at least the genetic capability should be strong enough !).
I thought about it. I had to go to terrarium again. After reading it, I found that I had another author's blog. It seems that it was still relatively new. Now I decided to continue writing my thoughts after reading this blog. It seems that the author has some terrarium2 ideas ...... (I don't know. He mentioned T2. I don't know if it is. I only need to finish reading it later .)
PS @ Dudu: Is this in the technical zone? If not, I will transfer it.
Update: another similar thing has been found. Please refer:
Http://research.microsoft.com/research/allegiance/
Http://freeallegiance.org/
Studying this thing. One hour later, confirm that this game only hasCodeInstead of the model that players can participate in ...... It's a waste of time.