To give you illustrator software users to detailed analysis to share the production of realistic cheese pattern effect of specific tutorials.
First choose a real cheese photo, carefully study the image of the object's light and shade relationship, texture. This is a very important step!
First we saw that it was a very smooth surface with a lot of holes in it. The light and dark relationship of each stoma is carefully observed.
Open the AI and create a new document, which is set to a width of 600px and a resolution of 300. Create a rectangle on the new canvas and fill it with cheese yellow as a background.
Drag the original cheese photo into it, and it's best to lock it. On this basis, the pen tool is used to copy the shape. Then close the original photo.
Third, the first blowhole
Select one of the holes, close the stroke, and then make a radial gradient fill. The fill color can refer to my color. What this step needs is to give the object a basic shadow transition. It's like the first layer of light and dark relationships that are first cleared up in painting.
Open the Appearance panel to add a new fill to the object. The new fill color is to add a light yellow gradient to this object.
Set the fill blending mode you made in the previous step to color filter. Filter mode as the name suggests, that is, the meaning of the black filter out. The original brown turns into a bright yellow color, which is ideal for light yellow gradient parts.
Next let's make edge light, there are a lot of ways to make edge light, I use a hybrid approach here. Select the object that was drawn in the previous step, and then copy a layer of paste below (Ctrl + C > Ctrl+b). When this copied object is selected, open the Appearance panel and delete the top level of the fill. Set the remainder of the gradient fill, the change in gradient can refer to the following figure. The right gradient slider transparency drops to 0. The aim is to adjust the light color of the edge light first. (Note: For ease of operation I am here to close the previous layer of objects)
Now is the time to use the hybrid tool, copy the objects made in the previous step, and paste them below. Pull this object up a little bit, and the transparency drops to 0.
Select both objects, and then double-click the Blending tool to set the parameters to be mixed, specifying the number of steps 20. The mixed parameters vary according to the object you are drawing. You can always try to find the best results.
Once again, add a little light to the edge light, this time we draw a straight circle. Sets the fill color of the positive circle to a radial gradient fill, with black around and pink in the middle. When we set the blending mode of this object to filter, the black is filtered out so that there is a little more light. And the light source can be adjusted at any time through the gradient slider.
And then there's the high light reflection part. First draw two shapes that reflect the light source. Combine these two shapes into one group. Open this group's appearance panel and make it gradient-filled. The gradient is a black-and-white radial transition.
Remember when I mentioned the role of color mixing mode? We use the same principle to set the blending mode of this object to filter color. Well, naturally, we'll conclude that these black and white gradients will become white on the left and fade to the right. But here we can't change the blending mode directly. Since we've added a look style to this object, we ultimately need to change the blending mode of the object, so we need to do an extended look to make the filter work to the effect we expect.
In the same way, do another reflection light, this time, you can reduce the transparency to 18%.
The first stoma was completed.
Iv. replication of stomatal patterns
Do the first blowhole, the other pores can be done by the eyedropper tool. Of course, it's not as simple as you think. First double-click the Eyedropper tool to eject the Eyedropper tool settings option.
You also need to copy the Edge Light and the light reflection from the first blowhole. Adjust the gradient appropriately according to the different position size.
There is also a hole, the edge is more blurred, as if a little melting feeling. This type of blowhole needs to be made anew. Here, I use a mask to make this blurry melting effect. As in the previous step, after absorbing the style of other stomata, copy a paste on it. Then select the copied object, open the Appearance panel, remove the top fill, and change the following yellow gradient fill to a black and white radial fill.
Select the two layers in the previous step (colored and black-and-white), and then go to the Transparency panel and create a mask. At this point, you will see a black and white radial gradient in the position of the mask. Click the Mask, you can use the gradient effect to adjust the effect of the blur edge.
The effect after the completion:
Well, the above information is the details of the detailed tutorials that the user of this piece of software has brought to you to make a specific tutorial on the effect of creating realistic cheese patterns, you see the users here, small knitting believe that we are now very clear about the production of the tutorial, Then you go to follow the small series of the above tutorial yourself to try to draw it.