Graphics: News, forum, developer Resource |
The guru of 3D |
Demonews |
Real soon now |
Linux games |
Gamasutra-The Art & science of making games |
Sourceforge.net 3D Foundry |
Gdse-the game programming and design Search Engine |
Flipcode |
Nvnews |
Game Developer magazine |
Gamedev.net-all your game development needs |
VR Source |
Cfxweb |
CG visual data visualization |
Computer Graphics world |
Dataworks Copyright Administration Center |
Design magic |
The computer plug-in CG does not provide warning. |
OpenGL |
Gpgpu |
Journal of 3D user computer science and technology |
Graphics3d |
Devmaster.net |
Shadertech |
NVIDIA developer |
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Graphics: Paper -- journals, conferences, and some related websites |
ACM |
ACM Digital Library: Computer Graphics |
Siggraph |
Graphics interface |
Eurographics |
Graphicspaper |
Siggraph99 web site Link |
Siggraph97 web site Link |
Siggraph2000 papers on the web |
The visual computer |
Web3D |
Game Developers Conference |
Siggraph2001 papers on the web |
Eurograph in www.cad.zju.edu.cn |
Journal of graphics tools |
ACM transactions on graphics |
IEEE Computer Graphics and Applications |
Visualization and computer graphics |
Siggraph eurographics graphics hardware |
Interactive 3D graphics |
Pacific graphics 2000 |
Pacific graphics 2001 |
Vrst2002 |
Computer Graphics workshop 2003 |
Cvgips 2002 |
Siggraph 2002 papers on the web |
Siggraph 2003 papers on the web |
Computer Graphics and imaging (cgim2004) |
ACM Siggraph International Conference on virtual-reality continuum and its applications in industry (vrcai2004) |
Siggraph 2004 papers on the web |
Computer Graphics workshop 2004 |
Virtual Reality 2005 |
The 13th Annual medicine meets Virtual Reality Conference |
Siggraph 2005 papers on the web |
IEEE transaction on Visualization & Computer Graphics |
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Graphics: My idol |
Christopher R. Johnson |
Pat Hanrahan |
Jim BlinN |
Hugues sans PE |
James T. kajiya |
David S. Ebert |
Marc levoy |
Michael F. Cohen |
Henrik wann Jenkins |
Kwan-Liu Ma |
Han-Wei shen |
Tomoyuki nishita |
Alan Watt |
Arie E. Kaufman |
Klaus Mueller |
Graphics: Lab |
Stanford computer graphics Laboratory |
Cggm csie nctu |
A3g-byu's advanced 3D graphics lab-Current Projects |
Brown University graphics Group Home Page |
Columbia University computer graphics and UI lab |
Cornell program of computer graphics |
Cmu csd: Computer Graphics |
MIT computer graphics Group |
The MIT Media Laboratory |
Laboratories of intelligent systems |
Graphics Research Group |
Computer graphics lab., dep. of CIS, nctu. |
Visualization/Intelligent Systems lab., CIE of nsysu, Kaohsiung, Taiwan |
Computer Graphics research lab, NUS |
CS Research Area: multimedia, Human Computer Interaction and computer graphics (MIG) |
Grail: graphics and Imaging Laboratory |
Microsoft Research: Graphics |
UCSC scivis |
Visualization lab SUNY at Stony Brook, New York |
Vrvis |
Invalid ut of computer graphics and Algorithms |
Tum.3d-Computer Graphics & Visualization |
Utah computer graphics and Scientific Visualization |
Idavis visualization and graphics Research Group |
Graphics: Modeling |
Facefixer |
Hugues sans PE |
Martti mäntylä's Home Page |
Jarek rossignac |
Brian wyvill |
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Graphics: RS/GIS/GPS |
Soar terrain engine |
Virtual terrain Project |
Grass |
Www.remotesensing.org |
Gscape |
Analytical graphics, Inc. |
NASA |
Visible Earth |
Shuttle Radar Topography Mission |
Land processes Distributed Active archive center |
Digital Earth Research Center |
The World Wind 1.2 |
ESRI |
PCI Geomatics |
Digital Grove |
Global mapper |
Jdmcox software (usaphotomaps) |
3dem |
Marplot |
Map Maker |
OCAD |
Surge |
3D Contour Maps |
Geotiff Examiner |
Shapechk |
Geomerge |
European Space Agency |
Skyline |
Geoplace |
Vplanet-the virtual planet |
Graphics: dip & vision |
MPEG |
JPEG home |
Motion Tracking Projects |
Amara's wavelet page |
Wavelet tutorial |
Tiff Library |
Independent JPEG Group |
Fftw |
Paintlib |
PNG Library |
Libungif |
Gnuplot |
ImageMagick |
Interactive Data Language (IDL) |
MATLAB |
Ipl98 |
Cviptools |
Cppima |
Vxl |
Open source computer vision Library |
JBIG-KIT |
Littl CMS |
Cximage |
Easybmp |
Graphics: nature phenomena |
Jos stam |
David S. Ebert |
Nick Foster |
Animating lava flows |
Marie-paule canI |
Tomoyaki nishita |
Computer Modelling of fallen snow |
A Practical analytic model for daylight |
Wispy smoke using a fft Fluid Dynamics Solver |
Real-time cloud Rendering |
Real-time animation of amorphous Phenomena |
Rendering of liquids |
Naturewizard |
Naturewizard |
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Graphics: Image-based rendering (IBR) |
Hierarchical image caching for accelerated specified throughs of complex environments |
Ji Tianjin |
Jonathan ward shade |
Layered Depth Images |
Gernot schaufler |
Light Field Rendering |
The lumigraph |
Michael F. Cohen |
Jed Lengyel |
Manuel Oliveira |
Leonard McMillan |
Pat Hanrahan |
Marc levoy |
Relief Texture Mapping |
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Graphics: non-photo-realistic rendering (NPR) |
NPR |
Shadows for cel Animation |
David salesin |
Virtual Clay: A deformation model by 3D Cellular Automata |
Nprquake |
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Graphics: Global Illumination |
An Introduction to radiosity |
An empirical comparison of radiosity Algorithm |
Wavlet radiosity |
Helios32 |
Radiosity Method |
Glurad |
Home of radiance |
Povray |
A rapid hierarchical radiosity Algorithm |
Openrt |
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Graphics: OpenGL |
Mesa |
OpenGL org |
OpenGL programming guide |
OpenGL tutorials & courses |
OpenGL in SGI |
The good alien's Homepage |
OpenGL man pages |
Glow |
Nehe |
Interactive visualisation framework: IVF ++ |
Bumpmapping Using OpenGL |
Ultimate Game programming-OpenGL tutorials |
Objectecture |
Nate Robins |
Glut, glu32 |
Qgl |
GLE |
A 3D Case Study Using OpenGL |
Sulaco OpenGL |
Glui |
OpenGL shader |
Csgl-C # graphics library |
Gldomain |
Glfw -- An OpenGL framework |
Ftgl |
SGI OpenGL extension Registry |
Glgooey |
NGL |
Tunsten graphics |
Dri-Direct rendering infrastructure |
GLUT/TK |
Siggraph 2002 OpenGL BOF/anniversary celebration talks |
Glsetup |
Jpot-Java personal OpenGL tutorial |
Softgl-the Open Source 3D graphics library for mobile devices |
Frustum |
Glew: the OpenGL extension wrangler Library |
Glux-cross platform easy OpenGL extension Loading |
Interactive 3D graphics with OpenGL |
OpenGL shading language tutorials |
The OpenGL extension wrangler Library |
Glsl tutorial |
Graphics: renderman |
Blue Moon rendering tools (bmrt) |
Rmannotes |
Renderman Course Notes |
Glenn's renderman stuff |
Mops |
Renderman books & Other Publications |
Caviar |
Maxman |
Entropy |
Pixar |
Ayam |
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Graphics: 3D engine/3D game programming |
Crystal space: a free 3D Engine |
Edge: enhanced doom gaming engine |
Fly3d |
3D Game Engine |
Hawk Software |
Song. Li... it's about the ego |
Paul constant, 3D Game Engine, CMP-3P4Y, Final Report |
C ++ 3D Game Engine |
Genesis3d |
A c ++ 3D game programming framework for DirectX |
The dumb home page |
Gauge ^ 3D-The Grand uniied 3D Game Engine |
3D engine list |
Titan |
Game Design Web Sites |
MAGIC software |
A tale in the desert |
3 dmorfit |
Open Inventor |
SGI timer mer |
Open Inventor Win32 |
Open Scene Graph |
TGS |
Demogl |
Poly Engine |
The Stanford graphics quake Project |
Auran jet takes off |
Id Software |
NDL |
Game tutorials |
Bunnz 'sche |
Plib: portable game Library |
Apocalyx Engine |
R3vis openrm |
Devmaster.net |
Ultimate Game Programming |
Irrlicht Engine |
Glest |
Simple DirectMedia Layer (SDL) |
Joecodegood |
Ogre -- object-oriented Graphics Rendering Engine |
Openfx |
Graphics: DirectX/direct3d |
Msdn online DirectX Developer Center |
Bill's DirectX page |
The awesome power of direct3d/DirectX |
Tobias lensing's DirectX programming Web Site |
The Code project-DirectX |
Game programming with DirectX |
Direct3d/DirectX graphics game programming |
DirectX 4 VB |
Nexe, nehe DirectX Style |
Graphics: models, textures, tutorails, and plugins |
3 dcafe |
Lannie's 3D model world |
Free the models |
AC design infographie |
Multimedia help for 3D developers |
3D Xtra |
3D total |
3D heaven |
The 3D Studio |
Amazing 3D |
The Stanford 3D scanning Repository |
Texture library |
Infinity textures |
Darking Simulations |
Free texture collection |
Crinity |
3D buss |
Highend3d |
Large geemetric models Archive |
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Graphics: Tools |
Discreet (3DS MAX) |
Gmax |
Povray |
Povman |
3 dview |
Blue Moon rendering tools |
Mops |
Ac3d |
X dimension software, 3D exploration viewer developer |
Adobe |
Terrain generation |
Rhinoceros, Macintosh modeling for Windows, rhinoceros-Taiwan |
Exluna (entropy & bmrt) |
Alias | wavefront (Maya) |
Caligari (truespace) |
Virtuallight |
Wings 3D |
RightHemisphere |
Maxon |
Kapsul 3D Modeler |
Aeliom |
Irfanview |
Blender |
Mayavi |
Moray |
Xfig |
Cult3D |
Gimp |
Modelmagic3d |
Learning-Maya.com |
Graphics: blob/metaball |
Rune's Blob tutorial |
! B |
NVIDIA bubble |
Blob sculptor |
Mm2pov |
Blobmaster |
Metaball |
An isosurface 3D Engine |
Metabils/blolobby objects |
Polygonizing of Implicit Surfaces |
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Graphics: virtual reality (VR) |
Jerry isdale's VR page |
VR news |
Stereographics Corporation |
Actuality Systems |
Cave quake III |
VR Source |
Eon |
Virtools |
Vreng |
VR club 3D Community certification |
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Graphics: Scientific Visualization |
The Visualization Toolkit (VTK) |
Opendx |
Itk |
Paraview |
TGS, Amira |
Mayavi |
Scientific Visualization Studio (SVs) |
Npaci & SDSC visualization lab |
Scalable Visualization Toolkit |
Skullydoo |
Utah computer graphics and Scientific Visualization |
Computer Graphics and Visualization at the University of Utah School of Computing |
Scientific Computing and imaging Institute |
The gvu center @ Georgia Tech |
Gvu: pvanim-gtw visualization package for parallel Simulations |
Stanford volume rendering Project |
SGI Volumizer |
The volume graphics Research Group |
Real-time animation of amorphous Phenomena |
Volume graphics |
3D Reconstruction |
Visualization package list |
The resource for medical image processing on the Internet |
Kwan-Liu Ma |
High-quality volume graphics on computer PC hardware |
Real-Time Volume graphics |
Accuimage |
Vis5d + |
D3d |
Cave5d V2.0 |
Hypervis-teaching scientific visualization using hypermedia |
Volume Visualization data set |
Etdips |
Www.volvis.org |
The National Library of Medicine's Visible Human Project |
High-quality pre-integrated Volume Rendering using hardware-accelerated pixel Shading |
Mricro |
DCMTK-DICOM Toolkit |
Dicom4india |
Klaus Engel |
Joe Michael kniss |
Visualization and graphics Research Group (ucdavis) |
Aaron lofohn |
Daniel Weiskopf |
The open qvis Project |
National Capital Area Medical simulation center |
Stanford-NASA National biocomputation Center |
Sofa |
Gipsi |
The Medical Informatics and Technology Applications Consortium |
Sante Viewer |
Julius |
FP Image |
Rubo Medical Imaging |
Ale software (3d-doctor, r2v) |
Inviweb |
Dicom2 |
Ezdicom |
(X) MEDCON |
Infovis |
Joe Michael kniss |
Volume Rendering with graphics HW (Universitat Tubingen) |
The qglviewer |
Han-Wei shen |
Roger crawfis |
Chromium, wiregl |
Visualization lab at Stony Brook, New York |
Cs448b: Visualization |
Npaci visualization services, scalable Visualization Toolkit |
Vrvis |
Tum.3d-computer graphics and Visualization |
Visualization lab SUNY at Stony Brook, New York |
Stanford course -- cs348c: Visualizing Computer Systems |
Volvis project-Volume Visualization System |
The volpack volume rendering library |
Graphics: Misc |
SGI |
MultiGen |
Java 3D |
The graphics file format page |
Visual Computing Group |
Geometry in action |
NVIDIA |
NVIDIA developer home |
Alteredworlds |
Mind Rover |
Loki |
Real Time Rendering |
Armagetron |
Cannon smash |
Hypercosm |
BSP Tree FAQ |
Flow |
Particle System |
Xgl format |
Stripe |
Real-time procedural texturing techniques using MMX |
Products and Programming |
VMD |
Fluid Studios |
Magiccian: OpenGL for Java |
Anim8or |
Maverik |
Torcs |
Open Cascade |
Baskuenen.cfxweb.net-Computer Graphics Research |
PFT |
Game tutorial |
Glvelocity |
3DS Library |
Disasteroids 3D |
Habware 3DS MAX |
A (spotty) history and who's who of computer graphics |
Don't re-invent the wheel! |
Radiance |
Morphing |
Computer Graphics bookmark |
ATI |
3D links |
Hanosong Zhang's graphics Research |
Graphics gems Repository |
Shadow Generation Algorithm |
Paul Diefenbach |
Wahaha 3D |
Stan melax |
Real-time graphics ubuntures |
Irock news |
CS 248 2001 video game competition |
Paul Bourke |
3D Pipeline |
Max3d |