Insiders share: A good design ideas, how to implement the landing as soon as possible?

Source: Internet
Author: User

Life, the most important thing is to be happy, work is the same. As a designer, if you can work with a happy mood, not only is the efficiency doubled, but also can design creative programs.

But the designer is naturally a delicate and sensitive group of people, and it is easy to get into a negative mood because of some things in the work. "Every designer behind has a group of Jiangshan God", compared to the creation of art, the workplace designers do encounter a lot of restrictions in the work, often with a bitter face in the work, a kind of melancholy feeling.

"Why can't you use the plan that I like?" ”

The problem is, you like it. and whether your superiors allow a solution that you like but he doesn't like, there are a lot of philosophical questions that you can't control.

Years of experience have shown that this state of blood stagnation is not good except for its health. Before you become (the heart) of the old (the) board (desire), or should be more anti-self, let oneself become more professional is the best policy.

When you have an idea, how do you get it to land better? Here are some things you might want to do to see if you have something in place:

To establish a scientific expectation

Get ready for confidence.

There are specific executable scenarios

There must be foreplay.

To have a lasting force

To establish a scientific expectation

Most of the unhappiness stems from the heart gap: self-thought a good plan, to the boss there was poured a cold water, dejected. But do not misunderstand, not to blindly reduce their expectations. To escape or to extricate oneself is not healthy. The core is to establish scientific expectations.

From the moment an idea arises, it comes with an attribute that waits for you to analyze: is the idea that you feel good (a feeling) or is it really good (scientific)? This determines whether you want to be a lone, or can be driven by external forces.

Consider dividing your ideas into "easy-to-floor" and "less-prone" ones, each with some features.

Easy landing type (the more you can satisfy the more easily):

Within the direction of business development

Significantly improves the user experience

With data support

Resolves a large number of user feedback issues

Solve the boss feedback problem

Benefits for Project stakeholders

......

Not easy to floor type (more difficult to satisfy):

No (sure) good

Less (gen) See (new) Design Patterns

Undermine the habits of existing users

A lot of things don't take into account

No noticeable user perception

Low Product priority

Low cost of development

You have a different opinion with a team person.

......

These traits come from the experience or lessons of your every success or failure, so they are dynamic. Usually this kind of pre-judgment will be more and more accurate with the accumulation of your experience (so more practice can be true). In contrast, is there a lot of ideas accidentally reduced to "not easy landing type"?

The idea of landing easily, standing behind you is a "group of people." The idea of not landing easily, supporting you is basically personal influence or status, if you are not anything, then do the road ahead difficult to prepare it. Otherwise feel, why should I listen to your feelings?

Another purpose of establishing scientific expectations is to remind ourselves of the responsibility for the results. An "easy-to-land idea" did not come to an end, and you should reflect on why you did not ask for it; a "hard-landing idea", a hit is expected, let it go, and still have the opportunity to curve the salvation of the future.

Get ready for confidence.

This is a philosophical point: as long as you want to do, no one can block you. I think most of the problems that can't be pushed are that at the end you don't have the full confidence in this idea.

Where does faith come from? From your consideration of all kinds of case, from your understanding, from your years of painstaking accumulation of professional influence ... Who can blame it, so please be sure to face these problems.

There are specific executable scenarios

Idea with no specific plan is bullying. I've seen too many scenes, "That's right, but there's a better plan," and I've seen too many scenes, "sounds like a bit of a point, but it doesn't seem to be a good idea." You're the executive layer, and you can't see the concrete executable. What do you want the boss to agree with?

Eliminate the fundamental idea of the disagreement, when you launch a plan, usually by the boss of a barrage of questions to say choke, blame who, don't think the boss didn't think.

If you really want to let an idea fall, don't just think, hands-on painting, the more specific the solution is more persuasive. And don't take other successful products. For example, you don't have to go through all the scenes. You never know what the problem is with the same design using your product. Do not consider the concept of implementation details, even to the back into a Shang let others to help you pits. All sorts of out-of-the-box events will let you in the eyes of others professional credibility straight down, next time you believe?

There must be foreplay.

Do not suddenly let others accept one of your views, the proposal should also pay attention to the user experience. Data, user feedback, competitor analysis, new product analysis, industry trends, design trends ... These background information may be other people do not understand before, need a process of acceptance and digestion.

Information that can drive your ideas to the ground needs to be pushed to the relevant people in advance and in a planned manner. In the process, you can also get some valuable things from other people's feedback and make your thinking more perfect.

To have a lasting force

Designers still need to have the Lin Sao Spirit. Those who have difficulty in landing, but what they think are right, can only be stared at by themselves. Do you consistently push your thoughts:

Sent an e-mail without a response, even?

The group talked about it once, and no one's even there?

Talked to the boss once about the collapse, even if?

Development think cost-effective low do not want to do even?

The product thinks the priority is not high even if?

......

People are difficult to dismantle, and sometimes the light by repeating that there are some lucky read.

Many of the ideas that were rejected at the outset have a chance to make a comeback, but the premise is that when the opportunity comes you can immediately pull up your memory and specific plan. For example, to optimize a small point, mentioned many times are "product priority low", but one day the boss suddenly notice here and ask to change immediately, that this small point also become easy to promote the type.

Speaking of these, to raise the central idea ... You can't always just do what you think is right, and to keep your team productive, you need to obey, but that doesn't affect your sanity. Also can still according to the feedback after the line to know oneself is right, or think more, or is actually oneself wrong.

In addition, even if you do not follow the direction of their own satisfaction, as long as you are the designer of this project, you should be responsible for the end. When I was an intern, one of the mentors asked me, "Do you feel like you've been following this design lately?" "Because the final set of this direction is not what I like, so they can do what they want." "But this is your job." "I don't know why it's so easy to talk about, and then calmly go through some of the details and experiences that follow." is not "oneself like to take seriously, oneself do not like the love of how to", also became I measure whether the designer is one of professional standards.

Finally, I wish the world designers can become invincible Iron King Kong, the desire to become!

Insiders share: A good design ideas, how to implement the landing as soon as possible?

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