Interactive Design Research: human-computer interaction in sci-fi movies

Source: Internet
Author: User
Tags interface

Science fiction movies can be said to be the most intuitive, most impact of the popular science approach. Magnificent alien world, free deformation of the liquid metal people, so I was a child of the future and technology is full of curiosity. Novel human-computer interaction has always been one of the highlights of sci-fi movies. Recently in Ixda, an email has caused a lot of people to talk about the relationship between sci-fi movies and HCI, and I have combined the information I shared with my many years of experience in the Mail group to review the human-computer interaction in sci-fi movies.

Early history

In some of the earliest films, there was no concept of HCI, not even computers. When the first sci-fi film Le Voyage dans la lune (A trip to the Moon) came out in 1902, it was 36 years before Konrad Zuse invented Z1. After a while, we can see some simple ways of interacting with people and machines. One of the most famous sci-fi films of the early days was the Metropolis (Metropolis) of the 1927-year-old Fritz lang. In this film, there are two classes in a highly industrialized metropolis: thinkers and workers. As you can see in the picture below, the order of the surface workers in the film is transmitted to the underground workers through the visual signals on the machine. At this stage, the understanding of industry is still man-made, without realizing that machines are for human service.

The human-machine interface in Metropolis

Then, with the advent of television, a number of sci-fi dramas began to pop, and before the great StarTrek began, the German sci-fi series Raumpatrouille Orion had achieved great success. There have been a lot of interesting designs in the film, such as the combination of pencil-sharpener with the workbench, and the control in the 1978-year episode Battlestar Galactica (Battlestar-Galactica), which is used to drive the spacecraft, to be more closely integrated with the technology at that time, The console, for example, is very close to NASA's control center (pictured), monitors, keyboards, telephones, and is naturally integrated into the cabin.

Space Fortress-Caradiga's console

Leading the human-computer interaction trend

There are a number of advanced ways of interacting in movies. Some have started to become popular in real life, such as voice interface, fingerprint identification, virtual reality, and some distance commercialization is still very remote, such as natural interactive interface, identification, three-dimensional display. Voice Interface In the beginning, the most popular science fiction film producers are afraid of speech recognition, the reason is simple, the voice interface is most intuitive, more importantly, very save money-no need for any special effects, only the actors pretend to be able to shape the future of the world's High-tech sense. In Startrek:next generation, for example, computers are almost entirely controlled by speech. Fingerprint Identification:Fingerprint identification, a relatively advanced concept in the 80 's, is now highly commercialized, with many high-end laptops equipped with fingerprint recognition. But in the movie, the picture of fingerprint identification is still very frequent, such as Bourne ' s identity (Bonn identity).

Palmprint recognition in Bourne "s identity

Virtual reality:Keanu Reeves has taken two famous Cyber-punk films: Matrix and Johnny mnemonic. In the matrix he was chased by agents everywhere, in Johnny Mnemonic, but in turn acting as agents, wearing virtual reality helmet, from the virtual 3D Internet world to obtain information. Augmented Reality:Unlike virtual reality, augmented reality is the introduction of virtual interfaces in reality, such as the projection of text and graphics on helmet goggles. There has been considerable progress in the field of research, and a burst of fire Six SenseAnd Microsoft's launch of surface, is a good representative. Sci-Fi movies, especially in the mechanical armor genre, such as Iron Man, will make the film less impressive without augmented reality effects. In addition, a museum commentator, like a holographic projection, can also be considered an augmented reality technology.

Time Machine inside the museum narrator

Natural Interactive Interface:In reality, the purpose of the study of natural interaction is mainly to help the disabled, but in the film, basically one has become an integral part of life. See Keanu Reeves's two movies about Brain-Computer interfaceTwo examples: in Johnny Mnemonic, the protagonist uses his brain as a storage device to protect confidential information about the fate of mankind; in the Matrix, the human brain directly connected to the computer, access to a completely virtual 20th century world, humans rely on fantasy life, the machine by human power.

The network sockets behind the Matrix Neo

Today, the brain-machine interface sounds distant, but it has actually made great strides, such as the Berlin Brain-computer interface (Berlin Brain Computer Interface) project, which has been able to use brain waves to play brick games (YouTube), or to type ( YouTube).

Another hot example is Gesture Control, AVATAR,DISTRICT9, minority a similar interface appears inside, detailed analysis please see Yusen's masterpiece: gesture control: the future? Identity Recognition: identification, if it becomes a core element in the film, is usually brought about by a centralized or discriminatory label. Logan's Run this film tells of a future of the Crab society, the only purpose of each citizen is to have fun, but the price is that everyone 1-30 years old, will be killed in a grand ceremony. To avoid panic and rebellion, everyone was told that everyone would be reborn immediately. All babies are implanted with a chip in their palm at birth to track and monitor age. The chip prototypes in the movie are similar to the RFID chips that now provide great convenience for life. In the Gattaca, the protagonist for the round space Dream, in the "Gene Cybernetics" society, forged identity, work hard, through their own efforts and genetic examination (blood, hair) wits, and finally complete the dream. Holographic Projection:The earliest known holographic projection is the Leia princess in Star Wars. In the the Hallelujah Mountains of the Avatar, as well as in the Matrix, the crew watched the electronic squid's whereabouts, all using three-dimensional imaging; In recent years, the holographic projection technology has developed rapidly, and not long ago, Sharp has announced the production of the naked eye can see 3D effect TV Panel, Motorola also applied for a three-dimensional keyboard Naked 3D Mobile。 But to tell the truth, I think the physical interface in X-men is cooler than the projection.

Physical display interface inside the X-men

In real life, the same special effects have been in the Beijing Olympic Games have a perfect human flesh cottage.

Human flesh 3D Physical interface

Same root, brother.

Art and technology in many times stimulate each other, common progress, in science for the arts to provide support, while the artist's imagination will promote the development of many products. We can see the inspiration from the names of many High-tech products: The world's first flip phone: Motorola's StarTAC, which is named to commemorate the portable Communicator concept in StarTrek. Honda's best-selling robot named Asimo, is to the invention of the robotics concept of Asimov salute. For some of the origins of the HCI approach, sometimes it's hard to know that chickens first have eggs. But they often maintain some form of agreement. In the 1987 star Trek:next generation, three distinct display types were noted:
    • Tricorder, small size, equipped with sensors for field data analysis, very similar to the once popular PDA
    • Tablet, mounted on a machine deck, like a piece of paper, an ipad
    • Display walls, all over the place, for displaying information. There's also a scene where a doctor transmits data from a tablet to a light screen through a stylus.

      Transfer files from tablet to display wall

In contrast to the famous Xerox PARC Lab, the Parctab project, in which the equipment is divided into three types: Tabs, Pads (The history of the ipad's name), and boards. Its size, function just corresponds to the StarTrek in the above three kinds of functional equipment. I don't know if it's a coincidence.

Schwarzenegger's home in total Recall has an oversized TV wall that shows beautiful landscapes or blends with the surrounding objects and turns into a computer when needed. This concept is similar to the Dynawall in the I-land project of Fraunhoferiis (Franchoff) and the large display in Stanford Iroom project.

Example: Minority Report

The Minority Report as the first to invite HCI scientists to participate in film production to Shape the future life of the film, we should focus on the introduction. Before filming, the film's visual designer, Alex McDowell, specifically visited MIT Media Lab and watched cutting-edge technology for various gesture recognition, and his hope was that viewers could see a consumer-based, very market-driven, taking Today's technogical trends to their logical conclusion's future society. Steven Spielberg, the colleague of the company, successfully persuaded John Underkoffler, a well-known hand-gesture recognition expert, and Jaron Lanier (the word "Virtual reality" was created) to join the minority team, which formed the "know Tank "Group, a human-computer interface with brain burst for 2048 years. Through their efforts, we have been able to see in the film a variety of novel human-computer interaction methods. user interface to touch:In the film, the name of the offender and the victim is engraved on a small ball, like the lottery ticket after the roll to Tom Cruise next. This way is modelled on the 92 RCA London Gary Bishop invented " Marble Telephone Answering machine"In this design, the phone message will be in the form of a small ball, each time the ball moved to a groove, it will play." Identity Identification:Here, identity is used to customize advertising and services. When the protagonist walked out of the subway station, his identity was identified by the retina of the subway station, and various advertisements called his name to attract his attention. At the same time when he entered the clothing store, his identity was also identified, the virtual salesman asked him whether he was satisfied with the previous product, and recommended the relevant products. Similar services are already familiar to us on the Amazon shopping site, but they are rare in physical stores. gesture recognition and oversized screen:Similarly, gesture recognition has been fully introduced by Yusen, and I am not here to say more. Another bright spot is the very intuitive transfer of information from a transparent screen to a transparent memory slice. Similar practical practice is June Rekimoto's Datatiles......

End

I did not think that the last Chi Chi to write so much, until exhausted, too does not accord with the lazy person's style. Finally, take advantage of today's ipad in the United States to launch, and hurriedly give you a few ipad in Star Trek guest Photo:

padd,2151 years

Federal Special Padd 2373

padd,2375 years

Padd Show Botanical Garden introduction (Google map?) ), 2371

According to the settings in the film, the earliest of these electronic devices also appeared in the 2151, it is very happy to think that we will be able to use the equipment of the illusion of the distant future in our lifetime. Reference documents: http://www.mprove.de/script/06/foxp2/hollywood.html http://www.mprove.de/script/04/chi/conceptclips.html Http://memory-alpha.org/en/wiki/PADD www.butz.org/publications/papers/*hci*-*scifi*.pdf

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