Course introduction after class homework one
1 Web system development needs to master the technology:
Photoshop/fireworks Design
A-match the artwork to form a specific webpage-compliant design
B-ability to quickly create layered high-quality PSD, PNG
C-can quickly conceive the contents of PSD and PNG into HTML code such as DIV+CSS or table.
Flash Design
A-basic animation effect
B-Complex interactive system design, understanding of third-party SWF aided design software
C-Complex interactive system design and strong ability to integrate all kinds of resources (PNG, JPG, MP3, WAV, etc.). Proficient in some third-party aided design software (AE, SWiSHmax, Swift3d, etc.)
Xhtml/css
A-basic layout implementation
B-Strictly cross-platform layout implementation to
C-Elegant HTML code, as far as possible to conform to the standards and have SEO considerations. Basic consistency on any platform or browser. It is not required to know the hacks of various CSS, but it is required to know how to consult the data in order to solve the problem in the first time. The ability to provide JavaScript developers with the best possible DOM structure allows JS developers to think "everything is ready" rather than "stretched out" while developing.
Javascript/ajax/dom
A-basic DOM operation, understanding Ajax, can achieve data communication
B-Basic DOM operation, able to write efficient OOP code to reduce maintenance costs
C-based on requirements, make different development, choose the right framework, achieve the most efficient code, the user experience is the best, the code download is minimal, and can be used in separate and even more product lines to maximize the reuse of code
Flash developement
A-timeline-based ActionScript operation enables simple interaction
B-Data layer communication (with server and local Sharedobject) is possible outside of master a
C-Proficient in as1-3, can be based on the needs of various types of RIA development. Whether it's a requirement to support FlashPlayer8 or FLASHPLAYER9, it's the most efficient, flexible (such as interface design for HTML layers, etc.).
2 Classroom Test Source code
<%@ page language= "java" contenttype= "text/html; charset=gb18030" pageencoding= "GB18030"%><! DOCTYPE HTML PUBLIC "-//w3c//dtd HTML 4.01 transitional//en" "Http://www.w3.org/TR/html4/loose.dtd" >
<%@ page language= "java" contenttype= "text/html; charset=gb18030" pageencoding= "GB18030"%><! DOCTYPE HTML PUBLIC "-//w3c//dtd HTML 4.01 transitional//en" "Http://www.w3.org/TR/html4/loose.dtd" >
<%@ page language= "java" contenttype= "text/html; charset=gb18030 " pageencoding=" GB18030 "%><! DOCTYPE HTML PUBLIC "-//w3c//dtd HTML 4.01 transitional//en" "Http://www.w3.org/TR/html4/loose.dtd" >3:
4 Reasons for not completing
Mainly is the winter vacation to play crazy, today has looked at an afternoon, or is not good, can only take more time.
5 I hope I can learn this skill as soon as possible, the goal is to make a satisfactory system, of course, the rough is not satisfactory. In the next time, at least 10 hours of game time to learn this, roughly the Monday afternoon and Tuesday afternoon, anyway nothing.
Introduction Assignment 1