introduction of VRML and form formationAuthor/source: unknown one. What is VRML language
1. The development history of VRML
2. Other Related technologies
OPENGL (Open Graphic Library, the most important three-dimensional function libraries)
Direct3D (a component of the DirectX package, three-dimensional function library for three-dimensional game programming)
JAVA 3D
SVG (Scalable Vector Graphics)
Flash (three-dimensional flash is about to appear)
Two. How to run VRML 1 on a computer. First to install the VRML plugin on the Web browser (any one can) Cosmoplayer 2.1.1
Cortona 2.2
Blaxxun Contact 4.4
2. Writing VRML program using Text editor (Notepad, WordPad)
Using Vrmlpad (a tool specifically designed to write VRML programs) 3. The extension of the VRML 2.0 file must be WRL or Wrz for example: CAR.WRL (normal format)
BUS.WRZ (compressed format, available WinZip etc Open) 4. The first line of the VRML 2.0 file must be: #VRML V2.0 UTF8
5. How to run the VRML file:
A. Calling the VRML file in the browser
B. Click on the VRML file in the File Manager
Three. Basic grammar knowledge of VRML2.0 1. The basic statement of VRML is a node statement, and VRML has 54 nodes.
2. Each node statement starts with a section name, followed by a flower arc string, which gives the parameter value parameter called field
3. Fill in the field, first give the field name, and then give the specific contents of the field, some of the specific contents of the field are specific values, such as height, radius, color, length and width of the high size, and some are another node statement, so the node statement can be multi-layered, that is, multi-layer flower expansion arc.
4. The field names start with lowercase, and the node names start with uppercase, and sometimes the field names and nodes are basically the same, such as appearance and appearance
Four. Formation of basic forms
1. VRML coordinate system (see p7,+x facing right, +y up, +z outward)
Dimension Unit M
Default observation position (0, 0, 10)
2. Shape node
All shapes and characters are used in the Shape node, which has two parameters:
The appearance effect of the form is given by appearance
The geometrical characteristics of a body given by geometry
3. Box node
Example: shape{geometry Box {}}
This is a form with no appearance, the size is the default value
The body color is black, and is white after being irradiated by light
Generated as a red cone with a base radius of 1 (default) and a height of 4
5. Sphere node
6. Cone node
7. Appearance node
Material content is defined with the P82 material node
Texture can be defined with three texture nodes
Texturetransform defined with Texturetransform node
Three. Generation of complex shapes 1. The coordinate node is used to define the coordinate point array of space 2. The extrusion node is used to generate an extruded body commonly used fields are:
Crosssection a section shape by a set of points connected to the tail
Spine gives a stretch line
Scale to deform a body
3. Elevationgrid node defines a mesh surface
The commonly used fields are:
Xdimension the number of points in the x direction
Zdimension the number of points in the z direction
xspacing x-direction grid size
Zspacing z-direction grid size
Height of each grid point
4. Pointset node defines a set of spatial points
Fields are:
Coord defining the coordinates of a point with a coordinate node
Color defines the colors of a point with a color node (it can also be defined directly with shape's appearance without giving color)
5. Indexedlineset node defines a broken segment
The commonly used fields are:
Color defines colors
Coord defining the coordinates of an endpoint
ColorIndex gives a way to pick colors.
Coordindex gives a way to pick the endpoint
The Colorpervertex is used to specify whether the color is given by the endpoint or by segment
Coord provides the required array of points (n points, the subscript from 0 to N-1 for each point)
Coordindex gives a point of use
The following is the form of arbitrary selection of points used, construct one or more segments of the break between each of the broken segments with-1 separate
Five ways to handle line colors:
1. Do not give a color field, defined directly with the appearance of the Shape node (with Emissivecolor), for example ex3-11
}
}
6. The fields commonly used by the Indexedfaceset node to generate custom polygons are:
Color defines colors
Coord defining the coordinates of an endpoint
ColorIndex gives a way to pick colors.
Coordindex gives a way to pick the endpoint
The Colorpervertex is used to specify whether the color is given by the endpoint or by segment
Coord provides the desired array of vertices (n points, the subscripts of each point from 0 to N-1)
Coordindex the use of vertices.
Any of the points used in the following form, the construction surface
Separated by 1 between each face
Five ways to handle the face color:
1. Do not give a color field, defined directly with the appearance of the shape node
(with Emissivecolor)
2. The color can be gradient on the face
Colorpervertex is True (default)
gives a color array
Colors are selected according to the way ColorIndex offers
3. The color can be gradient on the face
Colorpervertex is True (default)
gives a color array with the same number of colors as the number of points, with a specific color for each point
Selection of colors according to Coordindex's subscript selection (Coordindex instead of ColorIndex)
4. Each face has a color, color from the array of colors selected
Colorpervertex to False
gives a color array
Colors are selected by ColorIndex and assigned to the corresponding broken segments
5. Each broken segment has a color, but does not provide a colorindex field, at this point:
Colorpervertex to False
gives a color array
Colors are assigned to each broken segment in order
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