Introduction to the common view of the unity Getting Started editor

Source: Internet
Author: User


Opens the Unity Editor's main window, where you can see a "Layout" button in the upper-right corner of the window. This is used to lay out the individual window panels above the Unity Editor's main window. Normally I'm personally more comfortable with the layout of "2 by 3", so I'll set layout to that.
then we can see the layout as shown in the figure above.
The layout is vertical two panels on the left side of the main window, from top to bottom, respectively, Scene and Game. The scene panel is used to visualize and edit the game scene, which can be arranged or laid out in multi-game objects. The game view can be seen in real-time to see how it works. The game corresponds to the picture that the main camera captures, which we can call Windows. The size of the window can be adjusted by the camera object. When the game is running, Unity will project the camera's window footage onto the corresponding device screen.
In addition to the two panels on the left, the horizontal horizontally three panels on the right side of the main window are "Hierarchy", "Project", and "Inspector" from left to right. Hierarchy is a hierarchical panel of unity that shows all of the game object objects in the current game scene (Game Object gameobject). and contains their hierarchies, the child objects are displayed below the parent object and indented in a single pane. Project is the item directory of the game, which mainly contains the assets panel. The Assets panel displays the project's resource files and so on. The rightmost inspector is the Inspector panel of Unity, or we can call it the "Properties panel" in layman's order. When we select a game object or a File object, Inspector displays the component information or the object's property information that is mounted on the object. We can modify this information directly on the Inspector panel.

In addition to these five commonly used view panels, unity has a lot of windows to help us develop better. We can find the "window" option on the top of the Unity menu bar and click on the view panel we need to open it. I usually place the console view panel in the scene view so I can view the log information when I run the game.

(in fact, the first contact with Unity 3D was the July of 2014, and it was quite like it when I saw it, but for some reason I didn't know it.) Recently just started to learn the engine that is popular with developers, and wanted to write something as a record for later inquiries. Also want to take this opportunity and many want to learn unity 3D friends to share, learn from each other. PS: If I write unreasonable place, please enlighten me, thank you deeply. )

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