Note to handle low-level transactions or screen drawing, then we have to use canvas. Usually want to write mobile phone game also need canvas to
, which provides graphics processing functions for handling keyboards, pens, and games.
Because the canvas is inherited by displayable, it has a addcommadn () method, and can also be one and commadn other properties to fit the group
into advanced transaction processing. Screen has the same characteristics as canvas, but screen allows developers to customize the listener, but canvas does not
Allow.
Low-level transaction processing is generally divided into two kinds, one to this keyboard, one is the stylus.
First, let's take a look at the code that handles the keyboard
/**
* @author you Li
*
* CopyRight (C) 2005
*/
Import javax.microedition.midlet.*;
Import javax.microedition.lcdui.*;
}
This program will respond to the keyboard behavior of the phone and then display the key values of the keyboard you clicked on. From this program, we can
To find that when the canvas subclass becomes the response screen, the keypressed () method is raised whenever the keyboard is clicked. When it is released, it will
Respond to the keyreleased () method. And the way to support the long key response is the keyrepeated () method (this method is not all machines
All supported, say, n 6110 I didn't have this response when I used it. So it has to be judged. and determine whether or not to support
The long key response method is hasrepeatevents ()). KEY_NUM0~~KEY_NUM9, and Key_star, Key_pound are all machines
Constants that are supported, and different corresponding values depending on the device. For the program to cross the platform (oh, this is Java
One of the biggest advantages OH), it is best to use only these regular keyboard responses when developing in a special situation. Of course, for the game design
Conveniently, canvas defines several game keyboard codes in MIDP: Up
, Down,left,right,fire,game_a,game_b,game_c,game_d. Getgameaction () and getKeyCode () are defined at the same time.
Two methods. To deal with related behavioral transformations.
Stylus control event Processing, because I do not have the relevant equipment also did not under the simulator, so there is no careful research, probably looked at a
Next a few more important things. The stylus hits the screen, raises the pointerpressed () method, and passes in the click Point on the screen where the x,y sits
Standard. Pointerreleased () responds when the stylus leaves the screen. and Pointerdragged () is the stylus moving on the screen
The method of dynamic-time response, at the same time will produce corresponding x,y coordinates. If we develop programs that require cross-platform support in response to stylus transactions
You must use Haspointerevents () to determine whether the device supports a stylus. Haspointermotionevents () will judge
Whether the stylus is supported to move on the screen produces the pointerdragged () method.
Of course, there are drawing processing and call handling ... I am afraid that I can not accept so many concepts. Oh, ready
Take a break. Take a look at the things you've seen a few days ago. You know the new ^_^
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Finally, I would like to say, because this time to see my writing this note a lot of friends, but there is always no one to respond. Makes me feel depressed, I
Just hope to play a role in the hope that more brothers to learn together, improve together, but also to help younger brother a bit. Oh
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