jquery-based Address bar shooter game Code _jquery

Source: Internet
Author: User
Tags cdata
Demo Address: http://demo.jb51.net/js/2011/hunt/index.htm

Play down look
Please look at the letter O on the address bar! You use O to shoot a. Use the left and right arrows on the keyboard to move the letter O. When O moves to a, press the SPACEBAR to shoot! The game will be timed for 30 seconds and press ESC to start again.
Note: Please use the system's own IE browser to open this link.

You use O to shoot a . Use the left and right arrows on the keyboard to move the letter O. When O moves to a , press SPACEBAR to shoot!

Core code:
Copy Code code as follows:

(function () {
var Animal, Game;
var __bind = function (FN, ME) {return function () {return fn.apply (me, arguments);;};
Game = (function () {
function Game () {
this.eventreceived = __bind (this.eventreceived, this);
This.update = __bind (this.update, this); This.level = 1;
This.levelsize = 60;
This.playerlocation = THIS.LEVELSIZE/2;
This.start ();
}
Game.prototype.start = function () {
var num;
this.points = 0;
This.starttime = new Date;
This.timelimit = 30;
This.animals = [];
for (num = 4; num >= 1; num--) {
This.addanimal ();
}
return this.interval = SetInterval (this.update, 1000/30);
};
Game.prototype.gameOver = function () {
Clearinterval (This.interval);
return Location.hash = "in" + (This.elapsedtime ()) + "seconds" you have hit "+ This.points +" A! (Press ESC to start again) ";
};
Game.prototype.elapsedTime = function () {
Return Math.floor ((new Date). GetTime ()-this.startTime.getTime ())/1000);
};
Game.prototype.addAnimal = function () {
var animal;
Animal = new Animal (Math.floor (Math.random () * this.levelsize));
return This.animals.push (animal);
};
Game.prototype.removeAnimal = function (deadanimal) {
var animal;
return this.animals = (function () {
var _i, _len, _ref, _results;
_ref = this.animals;
_results = [];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
Animal = _ref[_i];
if (animal!== deadanimal) {
_results.push (animal);
}
}
return _results;
). Call (this);
};
Game.prototype.isAnimalAt = function (position) {
var animal, matches;
Matches = (function () {
var _i, _len, _ref, _results;
_ref = this.animals;
_results = [];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
Animal = _ref[_i];
if (Math.floor (animal.position) = = position) {
_results.push (animal);
}
}
return _results;
). Call (this);
return matches[0];
};
Game.prototype.update = function () {
var animal, position, timeleft, URL, _i, _len, _ref;
URL = [];
_ref = this.animals;
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
Animal = _ref[_i];
Animal.update (this.levelsize);
}
while (Url.length < this.levelsize) {
Position = Url.length;
if (position = = This.playerlocation) {
if (This.isanimalat (this.playerlocation)) {
Url.push ("@");
} else {
Url.push ("O");
}
else if (This.isanimalat (position)) {
Url.push ("a");
} else {
Url.push ("-");
}
}
Timeleft = This.timelimit-this.elapsedtime ();
if (timeleft <= 0) {
return This.gameover ();
} else {
if (Timeleft < 10) {
Timeleft = "0" + timeleft;
}
Location.hash = ("" + Timeleft + "|") + Url.join ("") + ("|" + Timeleft);
return document.title = "Points" + this.points;
}
};
Game.prototype.eventReceived = function (event) {
var animal;
Switch (Event.which) {
Case 37:
This.playerlocation-= 1;
if (This.playerlocation < 0) {
return this.playerlocation = this.levelsize-1;
}
Break
Case 39:
This.playerlocation + 1;
return this.playerlocation%= this.levelsize;
Case 38:
Case 32:
Animal = This.isanimalat (this.playerlocation);
if (animal) {
This.points + 1;
This.removeanimal (animal);
Console.log (this.animals.length);
if (This.animals.length = = 0) {
return This.gameover ();
}
}
Break
Case 27:
return This.start ();
}
};
return Game;
})();
Animal = (function () {
function Animal (position) {
This.position = position;
This.velocitychange = Math.random () * 0.5;
This.velocityindex = Math.random () * MATH.PI;
This.dampener = 0.4;
}
Animal.prototype.update = function (levelsize) {
This.velocityindex + + math.random () * this.velocitychange;
This.position + + Math.sin (this.velocityindex) * This.dampener;
This.position%= levelsize;
if (This.position < 0) {
return this.position + = Levelsize;
}
};
return Animal;
})();
$ (function () {
var game;
Game = new Game ();
return $ (document). KeyDown (game.eventreceived);
});
). Call (this);

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.