1. When do I need to obtain the true width and height of the image?
When creating a pc webpage, you may sometimes consider judging whether the image is a horizontal or vertical image based on the size of the inserted image. Then, different display methods will be given after judgment!
The other is that on the mobile phone page, the picture inserted on the news page is usually displayed according to the original size of the picture. If the screen on the mobile phone is too small, the picture that is too big will go beyond! There are two solutions at this time
1) add this style to all the images.
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. News img {margin: 5px auto; display: block; width: 100%; height: auto ;}
However, another problem with this method is that if the inserted image itself is small, it will be stretched to 100% for display. Obviously this is unreasonable! Another method is to dynamically display the image size through js!
2) js dynamically obtains the image size
Jquery
The code is as follows: |
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Var _ w = parseInt ($ (window). width (); // Obtain the browser width. $ (". New_mess_c img"). each (function (I ){ Var img = $ (this ); Var realWidth; // The actual width. Var realHeight; // the actual height. // Here is the description, $ ("") here is to create a temporary img tag, similar to creating a new Image () object in js! $ (""). attr ("src", $ (img). attr ("src"). load (function (){ /* If you want to obtain the true width and height of an image, you must note that 1. Create an image object. For example, $ (" ") 2. Specify the src path of the image. 3. After the image is loaded, execute the function such as. load (). */ RealWidth = this. width; RealHeight = this. height; // If the actual width is greater than the browser width, the display will be 100% If (realWidth> = _ w ){ ((Img).css ("width", "100%" ).css ("height", "auto "); } Else {// if the browser width is smaller than the original size ((Img).css ("width", realwidth+'px'0000.css ("height", realHeight + 'pxy '); } }); }); |
Js mode
The code is as follows: |
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Window. onload = function (){ Function getViewSize () {// Get the width and height of the browser's viewpoint Return { "W": window ['initwidth'] | document.doc umentElement. clientWidth, "H": window ['innerheight'] | document.doc umentElement. clientHeight } } Function getFullSize () {// obtain the maximum browser width Var w = Math.max(document.doc umentElement. clientWidth, document. body. clientWidth) + Math.max(document.doc umentElement. scrollLeft, document. body. scrollLeft ); Var h = Math.max(document.doc umentElement. clientHeight, document. body. clientHeight) + Math.max(document.doc umentElement. scrollTop, document. body. scrollTop ); W = Math.max(document.doc umentElement. scrollWidth, w ); H = Math.max(document.doc umentElement. scrollHeight, h ); Return { "W": w, "H": h }; } Var _ sv_w = getViewSize () ["w"]; Var _ sf_w = getFullSize () ["w"]; Var _ w = _ sv_w; // The width of the view is used here, depending on the situation. Var Imgarray = document. getElementsByTagName ("img "); Var realWidth; // The actual width. Var realHeight; // the actual height. For (var I = 0; I Var imgtemp = new Image (); // create an image object Imgtemp. src = Imgarray [I]. src; Imgtemp. index = I; // specify a search value to determine the image. Imgtemp. onload = function () {// after the image is loaded, run Var _ stemp = this; // copy the current pointer to a new variable. Otherwise, the variable will be shared. RealWidth = this. width; RealHeight = this. height; If (realWidth> = _ w) { Imgarray [_ stemp. index]. style. width = _ w + 'px '; Imgarray [_ stemp. index]. style. height = 'auto '; } Else { Imgarray [_ stemp. index]. style. width = realWidth + 'px '; Imgarray [_ stemp. index]. style. height = realHeight + 'px '; } } } }
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In the above two methods, jquery is relatively simple and quick to implement. The second method is more complicated, but it is faster to execute than jquery!