This article describes the JS implementation of the image amplification and drag-and-drop effect code. Share to everyone for your reference. Specifically as follows:
JS to achieve image amplification and drag-and-drop effect is a very practical JS special effects, the realization of the image zooming and dragging function, no use of jquery plug-ins, is implemented with native JavaScript, in addition to clicking the Zoom and Zoom Out button to control the image zoom, you can also use the mouse wheel control picture scaling.
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For everyone to share the JS implementation picture amplification and drag effect code as follows
<! DOCTYPE html>
function Onwheelzoom (obj) {//wheel scaling
zoom = parsefloat (obj.style.zoom);
Tzoom = Zoom + (event.wheeldelta>0? 0.05: -0.05);
if (tzoom<0.1) return true;
Obj.style.zoom=tzoom;
return false;
}
JS Key code:
Drag = 0 move = 0 var ie=document.all;
var nn6=document.getelementbyid&&!document.all;
var Isdrag=false;
var y,x;
var odragobj;
function Movemouse (e) {if (Isdrag) {oDragObj.style.top = (nn6? nty + e.clienty-y: Nty + event.clienty-y) + "px";
ODragObj.style.left = (nn6 NTX + e.clientx-x: NTX + event.clientx-x) + "px";
return false;
} function Initdrag (e) {var odraghandle = nn6? e.target:event.srcelement;
var topelement = "HTML"; while (Odraghandle.tagname!= topelement && odraghandle.classname!= "dragable") {Odraghandle = nn6? odraghandl
E.parentnode:odraghandle.parentelement;
} if (odraghandle.classname== "dragable") {Isdrag = true;
Odragobj = Odraghandle;
Nty = parseint (odragobj.style.top+0); y = nn6?
E.clienty:event.clienty;
NTX = parseint (odragobj.style.left+0); x = nn6?
E.clientx:event.clientx;
Document.onmousemove=movemouse;
return false;
}} Document.onmousedown=initdrag; Document.onmouseup=new Function ("Isdrag=falSe ");
function Clickmove (s) {if (s== "up") {dragObj.style.top = parseint (dragObj.style.top) + 100;
}else if (s== "down") {dragObj.style.top = parseint (dragObj.style.top)-100;
}else if (s== "left") {DragObj.style.left = parseint (dragObj.style.left) + 100;
}else if (s== "right") {DragObj.style.left = parseint (dragObj.style.left)-100;
} function Smallit () {var height1=images1.height;
var width1=images1.width;
images1.height=height1/1.2;
images1.width=width1/1.2;
function Bigit () {var height1=images1.height;
var width1=images1.width;
images1.height=height1*1.2;
images1.width=width1*1.2;
function Realsize () {images1.height=images2.height;
Images1.width=images2.width;
Block1.style.left = 0;
block1.style.top = 0;
function Featsize () {var width1=images2.width;
var height1=images2.height;
var width2=701;
var height2=576;
var h=height1/height2;
var w=width1/width2; if (HEIGHT1<HEIGHT2&&WIDTH1<WIDTH2) {images1.height=height1;
Images1.width=width1;
} else {if (h>w) {images1.height=height2;
images1.width=width1*height2/height1;
else {images1.width=width2;
Images1.height=height1*width2/width1;
} block1.style.left = 0;
block1.style.top = 0; } function Onwheelzoom (obj) {//wheel scaling zoom = parsefloat (obj.style.zoom); tzoom = zoom + (event.wheeldelta>0? 0.05:-0.)
05);
if (tzoom<0.1) return true;
Obj.style.zoom=tzoom;
return false; }
The above is for everyone to share the JS implementation picture amplification and drag effect code, I hope you can like.