This article describes the JS implementation of zooming, shrinking and dragging pictures. Share to everyone for your reference, specific as follows:
var divID;
var v_left;
var v_top; Window.onload=function () {divid = document.getElementById ("Block1"); var height1 = images1.height;//Image height var width1 = im
ages1.width;//picture width v_left= (document.body.clientwidth-width1)/2;
v_top= (DOCUMENT.BODY.CLIENTHEIGHT-HEIGHT1)/2;
Divid.style.left=v_left;
Divid.style.top=v_top;
} drag = 0;
move = 0;
Drag object var ie = document.all;
var nn6 = document.getElementById &&!document.all;
var Isdrag = false;
var y, X;
var odragobj; function Movemouse (e) {if (Isdrag) {oDragObj.style.top = (nn6? nty + e.clienty-y: Nty + event.clienty-y) + "px"; o
DragObj.style.left = (nn6 NTX + e.clientx-x: NTX + event.clientx-x) + "px";
return false; }//Drag method function Initdrag (e) {var odraghandle = nn6? e.target:event.srcelement; var topelement = "HTML"; while (OD Raghandle.tagname!= topelement && odraghandle.classname!= "dragable") {Odraghandle = nn6? odraghandle.parentno
De:oDragHandle.parentElement; } if (odraghandle.classname = "D")Ragable ") {Isdrag = true; odragobj = odraghandle; nty = parseint (oDragObj.style.top + 0); y = nn6? e.clienty:event.cli
Enty;
NTX = parseint (oDragObj.style.left + 0); x = nn6?
E.clientx:event.clientx;
Document.onmousemove = Movemouse;
The document.onmouseup=mup;//event will return FALSE when the mouse button is loosened;
} Document.onmousedown = Initdrag;
Document.onmouseup = new Function ("Isdrag=false"); Move the function Clickmove (s) {if (s = = "Up") {dragObj.style.top = parseint (dragObj.style.top) + +} else {if (s = = "Down") {dragObj.style.top = parseint (dragObj.style.top)-+} else {if (s = = "Left") {DragObj.style.left = Parsein
T (dragObj.style.left) + 100;
else {if (s = = ' right ') {DragObj.style.left = parseint (dragObj.style.left)-100;}}} }//Zoom out multiple function smallit () {//Reduce the picture, lose the hotspot height1 = images1.height; width1 = images1.width; images1.height = height1/
1.1;
Images1.width = width1/1.1; }//Magnification function bigit () {/*//will enlarge the picture without losing the hotspot var zoom = parseint (Images1.style.zoom, 10) | | 100;
Zoom + = EVENT.WHEELDELTA/12; if (Zoom > 0) {images1.style.zoom = (zoom+10) + "%";}
* *///enlarge the picture, lose the hot height1 = images1.height;
Width1 = Images1.width;
Images1.height = height1 * 1.1;
Images1.width = width1 * 1.1; }//Restore function Realsize () {images1.style.zoom=100+ "%"; images1.height = images2.height; images1.width = images2.width; d
Ivid.style.left=v_left;
Divid.style.top=v_top; function Featsize () {var width1 = images2.width; var height1 = images2.height; var width2 = 360; var height2 = var
h = height1/height2;
var w = width1/width2; if (Height1 < height2 && Width1 < width2) {images1.height = height1; images1.width = width1;} else {if (h > W) {images1.height = height2; images1.width = Width1 * HEIGHT2/HEIGHT1;} else {images1.width = width2; images1.
Height = height1 * WIDTH2/WIDTH1;
} block1.style.left = 0;
block1.style.top = 0; //mouse wheel zoom in to reduce function bbimg (o) {/*var eleleft; var eletop; if (document.documentelement) {eleleft = Document.docUmentelement.scrollleft;
Eletop = Document.documentElement.scrollTop;
} else{eleleft = document.body.scrollLeft; eletop = Document.body.scrollTop;} v_left+=eleleft;
V_top+=eletop;
Divid.style.left=v_left;
Divid.style.top=v_top; Alert (document.documentElement.scrollTop + "----xxx" +document.body.scrolltop+window.pageyoffset); * * var zoom = parseint (O.style.zoom, 10) | |
100;
Zoom + = EVENT.WHEELDELTA/12;
if (Zoom > 0) {o.style.zoom = zoom + "%";} return false;
}
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I hope this article will help you with JavaScript programming.