Ryo sakazaki)
Combat genre: Extreme stream karate
Attack: B
Defense:
Containment:
Technology: B
Speed: B
Comprehensive Evaluation:-
Ryo is probably the least fancy role in kof97, which is also in line with the true color of its karate black belt. His tactics are practical, but not many continuous skills are very heavy, his defense is robust, and he has a good relationship between distance and distance. Although there are not many players in China who like to use him, it is undeniable that Ryo is a very promising role.
Recruitment Analysis
Light boxing: 5A is not long, but it can be used in practice.
Foot-light: 5b is the first-class restraining technique, which is long and fast. It can restrain the 5b of the door, Terry, 2j, Mary, workshop, and other roles. 2B is also very practical, however, there is no 2b--c option in 97. After hitting it, only a can be connected to the continuous technology. JB's blank-to-empty performance is also acceptable.
Heavy blow: 2c is a first-class anti-DDoS technology, which is used to deal with small-hop pressure-making opponents. BTW: The Role of extreme stream seems to be good at 2C anti-DDoS (including Ryo's girlfriend king and later father takuma)
Important: JD has poor performance on the ground. Ryo itself is a type of Anti-DDoS character. It is not suitable for frequent use of small-hop D attacks. The 5d vulnerability is too high, and the empty location capability is not as good as the 5D of King and Kim. Use it with caution. 2d distance is still far.
Overweight: 5cd looks silly, but it is very useful in practice. If you have a good grasp of the time difference, your opponent will often hit your fist and hit a speed opponent. jcd is very good in the air, first, it worked well to deal with opponents of 2C Air Defense
Special skills: Ice column cutting (6a), middle section technology, the speed of recruitment is not fast, can not be used in the continuous Technology (except for soft projects), occasionally used for overcast opponents OK, at least it is easier to hit people than Kim does.
Hu Huang Quan (26a/C): refers to the qigong-type recruitment method, which is determined to be moderate. It is not as wide as the determination range of Robert's dragon boxing. It is less flawed with A, and C is usually used to read and take off first.
Tiger (626a/C): the first-class anti-DDoS technology, is one of the top dragons with the smallest flaws in kof97. It should be noted that C-producer may not be able to knock down opponents on the ground, in addition, we should not launch a program with flaws. If we run into one of the 3762 machines, the system will be completely damaged when it is full of blood. As for how to use it, it depends on the capabilities of each person. How to Use shenglong to empty is a major topic of KOF.Article.
Tiger Raytheon (624a/C)
Ryo is the role most afraid of long-distance sending and restraining, And the tiger Raytheon is the only weapon to deal with the opponent of aipang. The jump speed is fast, and the opponent can jump to split his head as soon as there is a fluctuation.
Feiyan tornado leg (624b/d): D. It is used for the end of continuous technology. It has a lot of flaws in the air, and it cannot knock down small subroles and some roles (such as Mai ); B has a small flaw, and 5a-a weak tornado leg is a very useful continuous technique in practice. Controlling the distance and sending the weak tornado leg can be used as a deterrent similar to Terry's weak flame punch.
Extreme Lingwu boxing (near the body 624a/C): near the body cannot defend against the technology, but it is determined that the distance is not as far as that of Robert. When encountering an opponent with an instruction cast, this tactic is almost near to death. After hitting the main character team, Mary, Billy, and Shingo, you can directly attach the Emperor's fist to heaven and earth, and beat the cancel on Billy to join the dragon and tiger dance.
Overlord Xiang yarn (6426a/C): the famous spam kill can be attacked by 3762 times, and even the ghost can be burned down. However, when encountering a slow role, it is good to trigger a blood smear occasionally. Counter is more lethal when some tricks are involved. In 98, counter dance's dragon Yan dance can be killed (about 11hit ).
Dragon and tiger dance (2624a/C): the famous "blood-killing" is the favorite of cainiao. However, if your opponent is angry with me, everyone should think of the result after AB evades it. It is a good choice to use its invincible time to carry on wave or air defense.
Tiandi overlord (2626a/C): one of my favorite tricks, quick moves, invincible time until the attack is determined to be generated, and good air defense performance. Maxcompute is the only one that allows you to beat your opponent and catch up with others. However, in 97, the attack power is too weak, which is detrimental to the alias that "one blow will be killed". After 98, the counter's lethality will increase greatly, and it has the effect of a blow against the attack.
Practical connection:
JD--C -- flying swallow wind legs/Dragon and tiger dance: Pay attention to the small when the wind legs to use B hair
Far from a -- weak feiyan: a continuous technique that is useful in practice
2b--a-Tigers and Raytheon-Tigers: Only a few roles, such as Leona, cannot be knocked down by other roles. We recommend that you connect feiyan directly after 2b--a (except for small opponents ), in this way, it is much more bloody than 2b--a--a-weak feiyan's tornado leg. In the max mode, it is natural to take the heaven and earth as the overlord.
JD--C -- exclusive dance boxing -- JC shotting -- (5c -- exclusive dance boxing)/(2b--a ......) /(STOP-extreme Changwu boxing): Simple Psychological Warfare, multiple attacks, please be sure to disable the instructions!
(JD-C-MAX world overlord) x2 -- 5cd, otherwise, you cannot beat your opponent in the second round of maxcompute.
Practical Analysis:
Vs CAPTCHA: like Terry, the attacker can control the distance of 5b. When the opponent jumps over, the attacker can use tiger or 2C. When the opponent avoids this attack, the attacker can hit your fist.
Vs TERRY: basically, Ryo vs Terry is boring. Two people seem to be longer than their legs at the moment 5B, but only ryo and Terry can point 5B. 5A/Tigers can restrain the opponent's energy impact. It should be noted that Terry must be mainly restrained by defense. If he wants to attack, he will surely die hard to see.
Vs 2j and Mary: they are also two roles that like 5B, but their 5b is not ryo. These two roles are both very fast, so be careful when you steal them. We recommend that you use Tiger Bait for 2j and 2C for Mary during air defense, and be careful with the reverse direction of 2j.
Vs small 8: If the opponent chooses small 8, I will definitely choose ryo. His tactics are completely set to restrain small 8. 2c anti-DDoS, tigers anti-DDoS, tigers/tigers anti-sunflower. The only thing to note is the competitor's command cast. You're done when you get caught.
Vs Athena and kensou: similar to xiao8, if the opponent loves Qigong, he will die. During Athena's jump, pay attention to her. The anti-DDoS app tigers cannot use 2C. Mind transmission is not difficult to deal with, just control the distance on the line, you can use overweight to break through or use a tornado leg.
Vs monkey: the monkey's jump is annoying. Ryo lacks the anti-reverse tactics, and the tiger has a blind zone, which is easily captured by the monkey's JC. To deal with monkeys, we need to know the distance. The middle distance is the most suitable. If you want to read well first, you can try to seal the space with Hu Huang.
Vs. Hacker: Most players who like to use the hacker are attack-type players. To use Ryo to deal with compaction, we must be firm and steady, and gradually approach our opponent. We need to use 5b to control the middle distance. For point 2b, compaction is not dominant. Although Vivo's air suppression is strong, Ryo uses 2C to fight against blood and it does not suffer losses. In general, it is because there are more blood to be removed from the queue. Although ghost fever is better than Tiger's, in practice, it is generally not daring to use the growth dragon to the ground, as long as Ryo itself should not use the small jump attack at will, using 5cd to deal with the wild/poisonous bite of Vivo has a good effect.
Vs LEONA: Leona's speed and extra-long 2B are annoying. Be careful when the other party steals the next paragraph. Be careful with your opponent's varchive during air defense. First, you can use Hu Huang to block the opponent's take-off. Leona's attack power is not strong, and it lacks strong continuous technologies. As long as you are patient and step by step, Ryo is dominant.
Vs Joe, 3762, and X-ray: I think Ryo is not a good choice for these three roles. No more. Joe is a strong defender of weaknesses, and his weakness is obvious. However, his tornado can restrain Ryo's tigers and tigers. Although it is average, however, Ryo's ability to fight against the ground is not strong. The 3B slide can break down Ryo's 5B, and the c cast cannot break free. 3762 of shequan is very annoying. Tigers and Raytheon can only launch an attack for a while. If they are used with tigers, they usually kill each other, and the same is true for removing blood. If you use near-body combat, the opponent has another command. As Ryo's active attack capabilities are not strong and cannot effectively suppress the attack, it is difficult to deal with 3762.
In short, Ryo is a primarily restrained and anti-attack role. If it is used well, the opponent has no flaws to crack.