Koflive beta test report

Source: Internet
Author: User

Koflive beta, typical test scenarios (test scenario), test cases (test case), and typical bugs are as follows:

test scenario

test case

detected bugs

Fixed bug

combat Detection: the most critical aspect of a game is to provide correct fighting logic. Therefore, the dual mode is used for testing. One person uses the left primary keyboard and the other uses the right keypad. Vs 2010debug to check whether the fighting logic is correct

game jump Detection: if the input is a "jump before" button, the output should be: if the other party jumps over, it should be able to automatically turn to the body. If the screen logic boundary is encountered, should be able to stop people moving forward

, some special effects may fail

repair

, the front hop changes to the back hop

repair

Game collision detection, use cases:

  1. Input: light punch and heavy punch buttons; output: The hit side performs the upper body hitting action
  2. Input: Enter, enter, move forward, or backward, and make the character collide with the boundary. Output: The character is stopped.
  3. Input: number of keys; output: Response of the Party hit by the special effect
  4. Input: the attacker has a strong foot, and the attacker squats/squats to prevent attacks. Output: Response of the attacker

When a punch is triggered, the foot moves first, causing the lower body to be hit.

Repair

When a character is hit by a special effect, if it is near the wallProgramAn error occurs: the keyboard controls the character on the left, and the keyboard controls the character on the right.

Repair

When the fight is in progress, the character will suddenly disappear

Repair

When you press the button, you can also defend against threats.

Repair

One character moves backward, dragging the other character

Repair

The figure "Gossip Girl" starts a big move and then touches the other party, causing damage to the blood.

Repair

The effect of being hit by a fist or foot is always displayed, but the effect of being hit by a big trick is "a flash of the eye"

Repair

Blood strip sometimes cannot appear

Repair

the jump height of the gossip girl and football Xin characters is too low

game input detection, use case:

  1. input: single-action buttons: fist, foot, squat, and defense; output: actions of a character
  2. input: continuous buttons for four moves, for example, sdy; output: Actions of characters

it is difficult to release fast forward and return

repair

It is difficult to release the kickoff

Fix: reserve a number key 4 as an input similar to "secret ".

Repeated response will be made when you press or press

Repair

game robustness test: high-frequency keyboard input, while running programs for a long time, observe program response

input: Game enable buttons, however, input in disordered order is similar to melee. Output: Response of the character

role" Gossip Girl ", when the status changes from "standing" to "squatting", the program will crash

repair

input: long-running program, and run different modes each time

the program occupies a large amount of memory, and loading has a long wait time

unrepaired

with longer running time, program response slows down

repair

game running continuity test: related options should be provided after the fight interface. Test in single-user mode, double mode, and practice mode, vs debug

input: exit the game immediately after startup. Output: program response

when the program is closed, null reference

repair

Input: Do not exit the game after a fight ends, and run in another mode; output: program response

Input: switching between different modes. Each mode should provide a good fighting experience.

 

Based on the entire test process, most of the bugs in the game have been solved. I think our version can be completely released and can provide a good user experience.J

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