Saturate ((_ANODE.RGB*_BNODE.RGB))--multisly
Saturate (min (_anode.rgb,_bnode.rgb))--darken
Saturate ((1.0-(1.0-tex2d (NODE_78.RG, _bnode). RGB)/tex2d (_anode,transform_tex (NODE_78.RG, _anode)) (RGB)))--color Burn
Saturate (tex2d (_anode,transform_tex (NODE_88.RG, _anode)). rgb+tex2d (_bnode,transform_tex (NODE_88.RG, _Bnode)). rgb-1.0))--linear Burn
Saturate (Max (tex2d (_anode,transform_tex (NODE_98.RG, _anode)). rgb,tex2d (_bnode,transform_tex (NODE_98.RG, _Bnode)) . RGB))--lighten
Saturate ((1.0-(1.0-tex2d (NODE_102.RG, _anode). RGB) * (1.0-tex2d (_bnode,transform_tex (node_ 102.RG, _bnode)) (RGB))--screen
Saturate (tex2d (_bnode,transform_tex (NODE_113.RG, _bnode)). rgb/(1.0-tex2d (_anode,transform_tex, _ Anode)) (RGB)))--color Dodge
Saturate (tex2d (_anode,transform_tex (NODE_123.RG, _anode)). rgb+tex2d (_bnode,transform_tex (NODE_123.RG, _Bnode)). RGB))--linear Dodge
Saturate ((tex2d (_bnode,transform_tex (NODE_133.RG, _bnode)). RGB > 0.5? (1.0-(1.0-2.0* (tex2d (_bnode,transform_tex (NODE_133.RG, _bnode))) * (rgb-0.5 (1.0-tex2d (_anode,transform_tex 133.RG, _anode)) (RGB)): (2.0*tex2d (_bnode,transform_tex (NODE_133.RG, _bnode)). rgb*tex2d (_anode,transform_tex (node _133.RG, _anode)) (RGB))--overlay
Saturate ((tex2d (_anode,transform_tex (NODE_138.RG, _anode)). RGB > 0.5? (1.0-(1.0-2.0* (tex2d (_anode,transform_tex (NODE_138.RG, _anode))) * (rgb-0.5 (1.0-tex2d (_bnode,transform_tex 138.RG, _bnode)) (RGB)): (2.0*tex2d (_anode,transform_tex (NODE_138.RG, _anode)). rgb*tex2d (_bnode,transform_tex (node _138.RG, _bnode)) (RGB)))--hard Light
Saturate ((tex2d (_anode,transform_tex (NODE_143.RG, _anode)). RGB > 0.5? (Tex2d (_bnode,transform_tex (NODE_143.RG, _bnode)). rgb/((1.0-tex2d (_anode,transform_tex, NODE_143.RG)). RGB ) *2.0): (1.0-(((1.0-tex2d (_bnode,transform_tex (NODE_143.RG, _bnode). RGB) *0.5)/tex2d (_anode,transform_tex (node_ 143.RG, _anode)) (RGB)))--vivid Light
Map Overlay algorithm