This example tutorial uses Maya to create super cute cartoon beak bird model, hope netizens like! Let's take a look at the effect chart first:
Effect chart
Here are the steps to make:
1. I used to draw sketches before I made all the models, which helped me visualize the model structure. Select side view Panels>ortograhic>side view,view>camera Attribute Editor, select Environment, click the "Create" button next to image plane, Load the sketch.
Figure 1
Body Modeling
2, the creation of a subdivisions are 20 of the polygon sphere, adjust the size and angle of the ball, so that it and the bird body in the sketch basically coincide. It is noteworthy that we will use polygon edges to squeeze out the feathers of birds, so the body must rotate in the right direction.
Figure 2
3, the use of Polygons>>split polygon tool, as shown in the picture below the body, eyes and beak add near the edge. Select the four faces at the bottom of the ellipse to squeeze out the legs of the bird, notably: Before squeezing, check polygon>>options >>keep Faces together.
Figure 3
4, the production of feathers, select polygon Edge, the use of polygons>>extrude polygon edge tool extrusion feathers, adjust the control lever to adjust the feather position, sometimes we can squeeze the same side to produce a better coverage effect.
Figure 4
5, complete the body side of the feather production, select Plygons>>mirror geometry, according to the x axis Mirror.
Figure 5