Shortcut key function Explanation tool action
Enter to complete the current operation
~ Terminates the current operation
Insert Insertion Tool Edit mode
W Move Tool
E-Rotation tool
R Zoom Tool
Y non-fixed arrangement tool
Shift+q selection Tool, (switch to) Ingredient icon menu
Alt+q selection Tool, (switch to) Polygon Selection icon Menu
Q Select tool, (Switch to) Ingredient icon menu
Animation key frame
S set keyframes
I insert Keyframe mode (animated curve edit)
Shift+e storing keyframes for a rotating channel
Shift+r storing keyframes for a zoom channel
Shift+w key frames for storage conversion channels
Operation Lever Operation
T display lever tool
= Increase the joystick display size
-Reduce joystick display size
window and view settings
CTRL + a Popup properties edit window/Show Channel Bar
A full screen display of all objects (in the active view)
F Full Screen display selected target
SHIFT+F Displays the selected target in all views full screen
Shift+a Display the selected object full screen in all views
Space quickly switches between single and multi-view modes
Move selected object
ALT + UP ARROW moves up one pixel
ALT + DOWN ARROW moves down one pixel
ALT + LEFT ARROW to move one pixel
ALT + RIGHT ARROW moves one pixel to the right
' Set the center of the keyboard to focus on the command line
ALT + ' Set the center of the keyboard on the numeric input line
Playback controls
ALT +. Forward one frame in the timeline
ALT +, back one frame on the timeline
。 Forward to next Keyframe
, back to Next Keyframe
Alt+v Play button (Open/close)
Alt/shift+v Back to Minimum frame
K Activate the analog time slider
Selecting Objects and Components
F8 Toggle Object/ingredient Editing mode
F9 selecting polygon vertices
F10 selecting edges of polygons
F11 selecting Polygon Faces
F12 Select Polygon Uvs
Ctrl+i Select the next intermediate object
Ctrl+f9 selecting vertices and faces of polygons
Display settings
4 Grid display Mode
5 Entity display mode
6 Solid and material display modes
7 Light display Mode
8 Switch to paint effect mode
D Set Display quality (pop-up marker menu)
1 Low quality display
2 Medium quality Display
3 High-quality display
Blending operations
] Redo View Changes
[Undo View Changes
alt+s swivel handle Attachment status
File Management
CTRL + N Create a new scene
Ctrl+o Open Scene
Ctrl+s Storage Scenarios
Engraving pen Settings
ALT+F Expansion Current Value
Alt+r activating double Action
Alt+a Display the active wireframe
Alt+c Color Feedback
U Toggle Engraving pen Action mode
o Modify the Engraving pen reference value
b Modify the engraving pen influence range
m adjust the maximum offset (press/release)
n Change the value bead size (press the release change)
/Pick Color mode-for: Draw membership, draw weights property draw each vertex color tool, select Plex (Press/release)-For drawing weights tool
Suction impurity operation
C Suction impurity to curve
X suction impurity to Grid
V suck impurity to the point
Menu Mode Selection
Ctrl+m Display + main Menu
H Conversion menu bar (Marker menu)
F2 Show Animation Menu
F3 Display Modeling Menu
F4 Show Dynamics Menu
F5 Display Render Menu
When using the Blendshape tool: First select the Morph target, then select the base object to establish a parent-child object relationship, select the Sub-object after selecting the parents, press p to establish the constraints, first select the main object, and then select the Constrained object in
Black in Maya is opaque, white is transparent
In Hypershade, connect node: Drag the Mm= small menu selection directly, ctrl+mm the default connection such as Outcolor to the target Contact color,shift+mm Connection window all properties.
The contacts added in the Workarea of Hypershade can be found in the category above. You can also Hypershade and outliner mates: Open Hypershade and Outliner,outliner right-click to close
The first show Dag object only, the name of the material contact (easy to find name), and then drag the contact back to the Hypershade connection.
Carving Knife Tool
Hold down the B key, drag with the left mouse button, zoom the brush radius size
Press and hold the M key, drag with the left mouse button, zoom the influence size
Press and hold the U key, call out menu, change brush tool
Hold N to change the value but don't know what to change
Maya shortcuts Common shortcut keys