1, first perform polygons/create POLYGPN tool operation, draw the crack shape we want (is a piece of), such as figure.
2, like the picture below, a piece of painting out, each piece must be able to pick up.
3, the last piece to form a large ground, the surface can not see the cracks.
4, then we select all the surface, execute edit polygons/extrude face operation, the purpose is to make the ground thickness, of course, on the surface can also be made with their own needs to make uneven ground.
5, the following figure, in this I do not make the surface of the bump.
6, all the ground to do groups.
7, we make each plate, began to set the animation before setting, select the ground half of all the plate, and then perform deform/create nonlinear/bend operation.
8, adjust the bend to the location of the following figure, and set its parameters.
9, then also use the same method to the other half of the ground plus bend, this action is to let us make the most major biggest cracks.
10, now we have to arrange other smaller gaps, we also know that when the ground cracks will not only a large gap, select the first piece of the plate to him in the same way above the bend, but also for the same modulation, as shown in the position.
11, then select the second block, of course, the same method plus bend, but also to adjust to the following position.
12, and so on, all the plates are added bend, the following map to the left and right bend position.
13. Next we're going to start making our animations, select the first maximum range of bend (one on the right, one on the left), after the selection, we again as the first lattice to set a key,bend position as shown in Figure 1, in the authentic 60 lattice place a key,bend position as shown in Figure 2, When you were moving bend, did you notice that the floor started to crack, and that's how he did it?
14, after setting the biggest cracks, we will start to set the other small cracks. Other small cracks follow the big gap to set, the method is the same as the big, the following figure 1 is not cracked, 2 is cracked.
15, the same way to complete each plate should be in the time split.
16, this is the final set of appearance.
17, this is the ultimate effect of moving.