1. Best shock wave skills
A simple criterion for determining whether a skill is good is whether there is a shock wave effect. Skill with shock wave effect as long as the launch is successful is a wave of small climax above 8-0. A proper bonus collection artifact. Therefore, both attack and defense players must have the shock wave skills.
2. Order is very important
Take the dunk madman as an example. When the dunk madman launches the second-order attack, the attacker can increase the attack rate by 10%, and reduce the interference rate by 10%. Skill success is just two points; in addition to scoring two points for the success of the four-step launch by the dunk madman, the attack wave can drive one round and six attacks. I will not say much about the gap.
3. Best slag skills
So far, Mu believes that the most scum skill is to test the attack! The lowest slag 6 planet worker pool is equipped with Level 5 Test attack. Skill success scored 2 points! It's gone! No effect! If you are lucky enough to draw a 6-star pool .. Wood can only light candles for you.