Mir9-lua -- 45 degrees of ARPG mobile game "hot blood Sand City"-Lua transplant version, "hot blood Sand City"-lua
Mir9 -- "hot blood Sand City", is 9 seconds forum open source a use of Cocos2d-x-2.2.1 engine developed 45 degree ARPG mobile game Demo, source code is c ++. Mir9-lua is the Lua porting version of mir9, developed using the Quick-Cocos2d-x-2.2.5 engine. Due to the rush of porting, the Code may be messy. Sorry.
Known bugs:
1. The Label font is blurred on Windows.
2. When a small map is already at the left or bottom, it can still slide up or up for a distance without returning to the original
3. After switching the map, the small map is still in the open state, and the previous small map is displayed.
4. After a person is removed from the current range of the map, the map does not update and does not update the current display range with the person's current position.
5. When a monster is within the invisible range, the automatically attacked and selected monster will find that the selected Image Location of the monster is incorrect.
6. After the automatic attack is stopped, the system will launch an attack again.
7. A * There will be an endless loop in finding the path, and the efficiency on the real machine is also very low
Interface:
Cocos2d-x2.2.1 C ++ original:
Http://pan.baidu.com/s/1jGl8042
Cocos2d-x2.2.5 C ++ modified version:
Http://pan.baidu.com/s/1bnfHdzL
Lua porting resources:
Http://pan.baidu.com/s/1kTqqhin
Lua port Win32 installation package:
Http://pan.baidu.com/s/1gd5ruaJ
Development Environment:
Quick-Cocos2d-x-2.2.5
Cocos Code IDE
Note:
Running in Windows cannot place programs in the Chinese directory; otherwise, the sound cannot be played, which is a Bug in the engine. After downloading the resource file, decompress it to the res directory of the project.
Project address:
Https://github.com/zym2014/mir9-lua
Author's Blog:
Http://zym.cnblogs.com
Http://blog.csdn.net/zym_123456