MlT Renderer: Some progress

Source: Internet
Author: User

Cornell box scene as a test

Will get rid of those bright dots later. But finally the light source looks right.

Plans for next:

1) Spectral Rendering

There is already some support for it built in pbrt. Just needs to figure it out how to implement it.

2) daylight sky model

Preetham, Shirley and Smits'
Physically Based sky model. Both Maxwell render and indigo use this model. Very realistic skylight especially when combined with spectral rendering !!

3) distributed rendering

To improve the render time, it has to be parallreceived, and jobs can be distributed to some remote machines, e.g., A Render Farm.

An update for the specified za scene (render time ~ 6 or 7 hours)

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