New data report in the circle: China-Japan-Korea mobile game market competition

Source: Internet
Author: User

Recently, latis global, which focuses on Asian Game market research, summarized data from multiple organizations such as tech in Asia, Market Watch, and applift, I have compiled an information chart titled "Asian mobile game panorama: Q2 data of 2014. This information graph shows the value of the China, Japan, and South Korea mobile game market, the cost per user (CPI), the average revenue per download (arpd), and the daily revenue of top mobile games. Today, xsolla shares this report with you to see how much money the best-selling mobile games in China, Japan, and South Korea can earn every day!

Southeast Asian mobile market

According to the market data report chart, I have analyzed and sorted out the following data for you. I believe you will be interested.

I. mobile gaming market scale, Consumer Price Index CPI and Average Revenue of a single downloadArpd.

China's $1.87 billion CPI: $0.90 arpd: $1.13

Japan $5.4 billion CPI: $1.86 arpd: $6.34

South Korea's $0.8 billion or above CPI: $1.98 arpd: $3.82

 

 

Ii. daily revenue of best-selling mobile games.

IOS platform: The daily revenue of China's top-selling champions is USD 0.32 million, USD 5th for 85 thousand, and USD 10th for 25 thousand. The Japanese top-selling champion received $0.98 million billion on a daily basis, $ 5th on a daily basis, and $56 thousand on a daily basis. The daily revenue of the top-selling champion in South Korea is USD 24 thousand, USD 5th for 10 thousand, and USD 10th for 6900.

Google Play platform (Note: Because Google Play is not applicable to China and Chinese data is not collected): The daily revenue of the top-selling champion in Japan is USD 1.5 million, and the daily revenue of 5th winners is USD 0.15 million, USD 10th is collected for 0.1 million names per day. The daily revenue of the top-selling champion in South Korea is USD 0.305 million, USD 5th for 0.105 million, and USD 10th for 53 thousand.

 

3. Download downloads from the front of the list in a single day.

IOS platform: The Chinese download champion downloads 0.32 million times per day, 5th million downloads, and 70 thousand million downloads. The champion of the download list in Japan downloads 75 thousand times a day, 5th million downloads, 40 thousand million downloads, and 10th million downloads. The champion of the South Korean download list downloads 6600 times a day, 5th million, 3300 million, and 10th million.

Google Play platform: the champion of the download list in Japan downloads 52 thousand times a day, 5th downloads 32 thousand times, 10th downloads 17 thousand times. The champion of the South Korean download list downloads 55 thousand times a day, 5th million, 32 thousand million, and 10th million.


New data report in the circle: China-Japan-Korea mobile game market competition

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