Tutorial:
A way to move a model (such as a ball) along an existing path, such as a curve:
Hold down SHIFT, select the ball's total control and then select the curve, then animate-motion path-connect to Motion path-start/end, you can adjust the start and end time of the ball along the curve movement;
Select the ball master control, channel box-input-motionpath, select the U-value middle key to change the value/Direct input number, you can let the small ball in the path acceleration/deceleration; front/up/side twist can make the ball rotate in different directions, right-click on the key-to set a keyframe for the selected item, you can give the ball the rotation of
Connect to Motion Path
Motionpath
To leave the model out of the path:
Time slider to the frame at the end of the ball path motion, press 2 times s key K frames until Blend add.../blend motion ... The two properties turn red (), which is activated, the values of the two properties are lost to 1, and then the time slides to the next frame, the two property values are lost to 0, that is, out of the path.
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Ball Drills:
To create a surface path:
1 Curve-three points arc three points draw an arc curve, copy a ready to do surface
2 drop-down to surface-menu bar ' surface '-chamfer to determine the surface depth width produced by the chamfer/nurbs or polygon type
3 The original curve to close the surface as a path curve
Path animation start and end
1 Path animation end frame cannot have k frame after, otherwise cannot connect to path
2 Ball master start and end of that two frames, all to press 2 times s, will Blend add.../blend Motion ... The value of the two attributes is 1, and the two frames next to the start and end values are 0.
3 variable motion, to change the U value somewhere in the middle of the start and end
4 after the path animation is complete, if you are not satisfied with the number of frames, you can select the path curve, the menu bar ' window '-Property editor-Right motion path volume-U value on the right-click on the first motion path Uvalue outpute-point to go to change the start and end frame
5 Remove path, select Path Curve-menu bar ' edit '-delete by type-motion path
Notes-3. Path animation + Ball Drills