Source of "those events in OpenGL-modeling"
1. Idea of parallel modeling.
2. Each module has only one function. (Easy to modify and expand, especially in large projects)
In typical HDL textbooks, readers are not required to understand "the nature of modules ". Modules of no nature often makeIt is easy to get confused in terms of design and understanding ". If "the module contains the nature ",In terms of planning and understanding, the idea will be clear.I try to use "low-level modeling" to complete the program design, and I feel comfortable with the design.More clearly. Although "low-level modeling" does have a lot of modeling workload, it can be seen as a practical skill.
The amount of code in the Tilde-HDL language is mostly less than the essence. On the contrary, how to maintain the completion of the CodeStructure and style are essential issues. If the code you write is concise but does not care about the structure and style of the CodeThis is probably only useful to you, because only you can understand it, but others can't understand it! (This feeling is estimated.Many new users have suffered ...)
Based on the above and above analysis, "low-level modeling" basically has the following principles:
1. There are "organizational modules" and "functional modules.
2. "function modules" in "low-level modeling" are called "low-level functional modules ".
3. The "low-level function module" has the following features: There is a start signal to complete the signal, and one module has only one function.
4. Multiple "low-level functional modules" are collectively referred to as "organizational modules ".