Note the problem of incoming call suspension on Nokia n73:
Run the javame mobile game on the wtk simulator. Click pause. The simulator displays the incoming call prompt and the pauseapp and hidenoworkflow are also called.
However, pauseapp () won't be called when a call comes in while running on Nokia n73. Only hidenoworkflow is called.
Pauseapp () is the method in the MIDlet, and hidenoworkflow is the method in the canvas.
After hidenotify () is added to the canvas of the game, the game suspension problem is solved.
The answer to Nokia's call to pauseapp () is as follows:
Customized Nokia devicesNeverCall pauseapp (). So far as I know,AllNokias call hidenoworkflow ().
Another problem is that the game's music disappears after the call to continue running. Confused.
You do not have to make a call to test the answer to the phone on a real machine. Other operations, such as removing the music interface, are the same as making a call.