Occasionally, I came up with a game idea: cosmic collision.

Source: Internet
Author: User
Is the space impact name Cool?

On the plane, there is a ball without gravity. At random, a small point (representing the planet) will show gravity on the ball. When the Player draws a line over the plane with the mouse, the line will become a rigid body and collide with the ball. Line collisions disappear once. The ball gets a certain amount of extra kinetic energy.
Keep the ball from falling to the planet, and let the ball fly to a random score point.
Increase the total length allowed for the dash by scoring (or eating. If the length is used up, you cannot continue the game. Therefore, players must draw short and accurate lines as much as possible. If the ball goes out, the screen will scroll.

I think, in this way, a simple logic game can put a lot of special effects ~. That's cool.

The following are the suggestions for collection:
Yun Ling: My suggestion is simple. You don't need to score any points. Just give the score based on the time. It's similar to the one that lasted 20 seconds.

Mu FENG: Do you want to click (black hole weapon?) somewhere with your mouse ?), Make a small black hole somewhere (the one that Hawking says will evaporate in a certain period of time), so that the orbit of huixing may be skewed. Will this be more reasonable. In this way, the occurrence of deflection is not a line, but a parabolic line. :) The planet also has gravity, and the black hole also has gravity. In this way, all the stars are curve motion. As long as huixing hits the planet, it will lose points. You can also design several types of planets, including biological, biological, and resource planets. Failed to hit a creature.
If you hit a resource star, it may cause the planet to crash, so as to get something to eat. It can also increase the number of stars. The brightness of a star is relatively large. In this way, the comet or minor that is too close to the star cannot see clearly, which makes it difficult to determine its operating track.
In addition, it will also make the tail of huixing more variable and add special effects. You can add more features later. If a relatively large minor hits a planet, the planet may be moved out of material (like a hypothesis formed by the Moon), which may also be captured or detached from the planet, after the departure, a new minor was formed and the collision continued. This may increase the difficulty of a dangerous minor or comet in the galaxy. Players can choose the nuclear bomb equivalent or the black hole quality to increase variability. It would be nice if it was used for online combat. You can arrange two Galaxy S. One galaxy tries its best to drag the comet, the minor, to another galaxy, and looks forward to causing a disaster or something.

Kaikai2005-12-24

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